SavageMind
Member
- Joined
- Jul 30, 2011
- Messages
- 175
- Age
- 53
Good Lord! You want me to read it again? My brain hurt after the first time! bloody mumbo jumbo. :blink:
I looked at the Licensing for Angry Birds and it's very interesting.
Very funny this title is not open source and it is comprised of open source and they still insist on being draconian about it. :blink:
www.angrybirds.com/licensing.html
Well, actually you did...Nobody says the opposite.SuperGeometryDust as an example is an excellent game, it's also very polished though. Then there is LemmingsSDL, there is Frogatto, there is Battle for Wesnoth, there is BattleJewels, Shootet, etc. All games in the platformer competition (or LD48 while we are at it) have better gameplay than Angry Birds and most of them are far from being polished.
So I was giving some examples.True. But which ones of them run on the Pandora and are that polished?It's fun, yes, but there are WAY better and WAY more meaningful games out there. There are also WAY more games out there with the same idea in mind, a quick fun for short breaks.
Uhm, using libs to create commercial application is what the LGPL explicitly allows, so any potential rage is misdirected here.Like i said in other topic, many big companies just fu*k everyone from money , using GPL'ed code and demanding to pay a lot of bucks for games that are built on top of GPL'ed libs..
Uhm, using libs to create commercial application is what the LGPL explicitly allows, so any potential rage is misdirected here.Like i said in other topic, many big companies just fu*k everyone from money , using GPL'ed code and demanding to pay a lot of bucks for games that are built on top of GPL'ed libs..
The cost of having your reputation damaged by a poor quality port which you didn't do yourself is a lot higher than the profit by selling said port to an audience of at most 4000 users.The rage remains anyways for the rudness of the company. If i had a chance to expand the product I was making i would jump on it ESPECIALLY if it was already worked out for me. :blink:
Why would they? Checking it out costs money. There is little profit to be made, only a lot of hassle. It's not narrow minded to not support an insignificant platform. If I didn't own a Pandora myself, I wouldn't write software for it either.Ahhh...but did they mention that they would check out the port?
I doubt they will even have a second look at the Pandora before it has more than 50.000 users.4000 users is not a bad start and when the Pandora becomes more popular and there is 8000-10000 or more then a bit of regret may come into play.
It's the only flaw of Angry Birds for me: I can't use physical Gaming Controls. Maybe I'm to oldschool but I can't play games straight on Touchscreen with only my fingers, it's to weird to cover your view with it. I use the stylus but I wouldn't have a Problem with propper D-Pad or Nub controls at all.I disagree on Angry Birds being the same as Heavy Artilery, or whatever the name is. The touch screen alone changes the game. You go from pushing some keys to pick angle and power to sliding and releasing. Then you have the goal; Artillery has you competing with someone. Angry Birds just pits you against some sticks and pigs.
there is indeed a Monty Python Cow Tossing game on iOS, it's a not-very-good Angry Birds clone....