Xgp Xgpmini Spec


JaqMs posted on Mar 20 2006 at 10:50 PM said:
DaveC I'm curious, would you prefer a TV-sized handheld for emulation?


JaqMs I'm curious, are you retarded?

What does "TV-sized" have to do with anything? Just because I say 2" screens are shit you ask do I prefer something that is the size of a TV? You make no sense, stop talking stupid to me. Since when is the Gp2X "TV-sized" :rolleyes:

I prefer something middle sized in handhelds where you can actually play it for more than 5 minutes without getting a headache or your hands cramping up. You know like the size of a PSP, DS, original GBA etc ;) So no I don't like either TV-sized or microscopic sized either, extremes either way are bad to me.

vaustein posted on Mar 20 2006 at 10:49 PM said:
First of all, it's great to see DaveC and Radek, probably the two most technically astute participants on the forums, involved in such a detailed discussion over a question I wrote.  Not to start a circle-jerk, but I wanted to acknowledge this.  Also, I knew about the small screen, but *analog controls* on the XGPmini was news to me. 

The key advantage of the (theoretical) XGPmini is 3D support.  We know what 3D hardware processor would be used.  So, here's the tiebreaker question.  The consensus is that 3D
PS1 games (e.g. Silent Hill) will always be <= 10fps on the GP2X even if the
second ARM is exploited - please correct me if I'm wrong.  Does the XPGmini open the possibility of full-speed 3D PS1 emulation? 


When I was talking about analog, I was referring to the XGP not mini.

PS1 would probably be better on the mini than the GP2X *if* the 3D chip can be utilized. It doesn't always work out as a 1:1 3D XGP chip to PS1 3D chip emulation, just like the 2D coprocessor on the GP2X does not equal a 2D co-processor on a SNES etc. All 3D chips aren't accessed or structured the same way just like 2D chips are different. PS1 will be better than any of these on the PSP because the PSP uses the Mips family CPU like the PS1. This has been my thoughts all along, if you want 3D go PSP, 2D GP2X.
 
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http://deep.phpwebhosting.com/~paradox/upl....powerpoint.ppt

i asked for some more info they sent me that.
its not open source but you do apparantly get an SDK, so thats homebrew support right there?

quake III demo on launch? oo...

this came in the email iteself:

Hello,



Thank you very much.



I'm sorry I cannot speak English well.



I sent you about XGP series Information.







1. XGP : Portble Network Game Device



Function



-. Full 3D Game: Stand Alone, Local Network, Online

-. T-DMB(Terrestrial digital Multimedia Broadcasting)

-. MP3 Player

-. Movie Player

-. E-book

-. Messenger

-. Comunication Infra : WiFi(Wireless LAN), WiBro(Wireless Broadband)



Specifications : http://www.gamepark.co.kr/xgp.htm (OS : GPOS, Linux, WinCE(OPTION))



Customer Target Price : about US$ 300



Game Contents : Online Games(Korea)



Contents Distribution : Online Download







2. XGPmini : Mini Portble Network Game Device



Function



-. Full 3D Game: Stand Alone, Local Network

-. MP3 Player

-. Movie Player

-. E-book

-. Comunication Infra : Zigbee



Specifications : http://www.gamepark.co.kr/xgpmini.htm



Customer Target Price : about US$ 150



Game Contents : WIPI Games(Korea)



Contents Distribution : Online Download







3. XGP kids : mini GP32(Not open)



Function



-. Full 2D Game: Stand Alone

-. MP3 Player

-. Movie Player

-. E-book



Specifications : sorry, not open data



Customer Target Price : about US$ 70~80



Game Contents : GVM Games(Korea), GP32 Contents



Contents Distribution : Online Download



As soon as possible we made our product we will let you know.





Thank you

Woo-Seok Lee


XGP kids? 3 units? they sure are ambitious aren't they.
 
I dont like the look of "XGP kids : mini GP32(Not open)" part in that email... I am hoping that is a mistranslation.
 
yaustar posted on Mar 21 2006 at 10:43 AM said:
I dont like the look of "XGP kids : mini GP32(Not open)" part in that email... I am hoping that is a mistranslation.

I hope they will learn to speak english properly!

It isn't that hard really!

After all they are (GPH too) company what is selling to international market. Why we have to decrypt such babble everytime when someone from GP(H) have something to say?!

I'm not native english speaker and I'm making mistakes too but... company representative shouldn't speak so poorly. It's starting to be ridiculous.
 
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Wow, the Mini looks and sounds great! If it's 150 dollars, I'll definitely get one. I like my GBA Micro. I'm even thinking of buying the Play-Yan adapter for it so I could listen to some choons. However, the Mini would be so much better.

Man, and DaveC, can your yapper. You had that exact same doomsday preach with the GP2X early on. Oh noes, scanlines and a crappy joystick. However, now with better software you can actually look beyond the hardware faults. Good for you, but didn't that teach you anything?

I honestly can't see anything wrong with the Mini. I have huge hands and I haven't had any real problems with the Micro, so I'm sure I can handle the Mini. It looks good, the size is great, the features are better than I expected, it has a Li-ion battery (hurrah!) and best of all, an honest to god d-pad! Seriously, it's everything I want.

Mind you, the less said about it's big brother the better. If you want a PSP, get one. Don't get some cheap clone.
 
Radek posted on Mar 21 2006 at 12:24 PM said:
I hope they will learn to speak english properly!
It isn't that hard really!
After all they are (GPH too) company what is selling to international market. Why we have to decrypt such babble everytime when someone from GP(H) have something to say?!
I'm not native english speaker and I'm making mistakes too but... company representative shouldn't speak so poorly. It's starting to be ridiculous.

I think that Gp(h) are still medium sized companies, that's why.
For asian people it's harder to learn proper english than us (French, German, Spanish...)
A solution : We're all going to learn Korean :eek:
 
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nem posted on Mar 21 2006 at 12:14 PM said:
Man, and DaveC, can your yapper. You had that exact same doomsday preach with the GP2X early on. Oh noes, scanlines and a crappy joystick. However, now with better software you can actually look beyond the hardware faults. Good for you, but didn't that teach you anything?


I never said anything about scanlines or crappy joystick in the beginning, I was dissapointed in the slowish CPU. I still am dissapointed in that, it should have been 400 MHz, or the second core should have been more useful. Even with those flaws it is better than a mini or XGP for emus.

It doesn't teach me anything because I still say tiny little 2" screens are crap period. I don't care if it ran at 800 MHz and ran SNES and PS1 perfect, the screen is 2", it is too small, nothing to be "taught".
 
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From the powerpoint slide outlining production and development schedules it would seem neither are planned to be released until the end of the year, perhaps for the Christmas market. (Though using the usual Korean timing we've encountered previously I reckon at least another year away ;) )

I wouldn't mind the little screen mini if it's going to be able to run emulation (NES on the go would be far better that a GBM). Though if it isn't open I can't really see the attraction.
 
They are probably open-SDK, meaning the same as GP32.

Ohh, if XGP Kids is still going to support GP32 Homebrew, I could just as well sell my GP32 and buy one of those, with no loss.
 
DaveC posted on Mar 21 2006 at 04:14 PM said:
nem posted on Mar 21 2006 at 12:14 PM said:
Man, and DaveC, can your yapper. You had that exact same doomsday preach with the GP2X early on. Oh noes, scanlines and a crappy joystick. However, now with better software you can actually look beyond the hardware faults. Good for you, but didn't that teach you anything?


I never said anything about scanlines or crappy joystick in the beginning, I was dissapointed in the slowish CPU. I still am dissapointed in that, it should have been 400 MHz, or the second core should have been more useful. Even with those flaws it is better than a mini or XGP for emus.

I feel exactly the same.
 
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Stop using emulators as a basis of how a handheld should be and if it is good or not.
 
JaqMs posted on Mar 21 2006 at 04:42 PM said:
Stop using emulators as a basis of how a handheld should be and if it is good or not.
What else is going to drive the XGP? Games from Square, Konami, EA, or Nintendo? :lol:
 
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DaveC posted on Mar 22 2006 at 01:14 AM said:
It doesn't teach me anything because I still say tiny little 2" screens are crap period. I don't care if it ran at 800 MHz and ran SNES and PS1 perfect, the screen is 2", it is too small, nothing to be "taught".


I totally agree with you there DaveC. :)
 
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Here's the deal: SNES emulation on the GP2X is closing the distance with same on the PSP in less time thanks to the persistence of this community. The apparent lack of interest or ability with respect to Gameboy Advance emulation is disappointing, but otherwise, PSP is not noticeably better for emulation.

But what about PS1 emulation? You see, I only play PS1 games on a PC with ePSXe. Reason: 1024x768 resolution via OpenGL/DirectX and hardware acceleration. When playing Silent Hill or Deception 2 with hardware-accelerated 3D rendering, the display is so sharp compared with a hardware PS1 - or emulation on the PSP - that playing any other way spoils the experience. Now, the 3D hardware on the PSP may enable PS1 emulation to peak out with graphics comparable to a hardware PS1. Therefore, PS1 emulation on an affordable handheld is a non-issue for now, at least with me.

The GP2X has one weakness, exactly *one* factor that makes the PSP even worth considering for homebrew, emulation, and multimedia. It is the lack of stable firmware and firmware-induced limitations of the GP2X. The oft-discussed scanlines are egregious, and the frequency of firmware upgrade failures is flat-out unacceptable. As I've suggested before, it's as if the GP2X devs are unmotivated, struggling with the tech issues, or both.

I don't expect GPH to produce original content - GP2X is billed as a platform for developers and hobbyists. But the firmware/hardware issues are just wrong. No amount of "adjust the brightness - you'll barely notice the scanlines" or "it only bricks 1/10 times instead of 1/5 now" mitigates it.

If GPH doesn't get it together *soon*, you bet your butt that XPGmini, et al., will consume the GP2X.
 
vaustein posted on Mar 23 2006 at 02:57 PM said:
The GP2X has one weakness, exactly *one* factor that makes the PSP even worth considering for homebrew, emulation, and multimedia. It is the lack of stable firmware and firmware-induced limitations of the GP2X.
While I agree with you in general I have to wonder about this point.

I still prefer the GP2X firmware to the homebrew-crippling efforts by sony and a community produced firmware will be better in the long run than anything you'll see from the manufacturer.
 
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FluffyPanda posted on Mar 23 2006 at 03:59 PM said:
I still prefer the GP2X firmware to the homebrew-crippling efforts by sony and a community produced firmware will be better in the long run than anything you'll see from the manufacturer.

I agree. The techie enthusiast will always produce something better than the manufacturer who already has your dosh.
 
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vaustein posted on Mar 24 2006 at 12:57 AM said:
But what about PS1 emulation? You see, I only play PS1 games on a PC with ePSXe. Reason: 1024x768 resolution via OpenGL/DirectX and hardware acceleration. When playing Silent Hill or Deception 2 with hardware-accelerated 3D rendering, the display is so sharp compared with a hardware PS1 - or emulation on the PSP - that playing any other way spoils the experience. Now, the 3D hardware on the PSP may enable PS1 emulation to peak out with graphics comparable to a hardware PS1. Therefore, PS1 emulation on an affordable handheld is a non-issue for now, at least with me.


Disagree with you here. PS1 looks very sweet on a native QVGA screen. Moreso on a PDA with a typical screen then the gp2x interlace crud.

It's always nice to see the PS1 retro engineered on the PC for playing on a PC monior at high resolutions, but it's still fun on a typical TV.

It's the same reason for why people are playing Genesis games on the GP2X, rather then playing it on the PC with all the filtering and sharpening techniques.
 
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