- Joined
 - Dec 8, 2005
 
- Messages
 - 6,603
 
- Age
 - 41
 
- Location
 - UK
 
- Website
 - pokeparadox.itch.io
 
- WEBSITE
 - https://github.com/pokeparadox
 
- YOUTUBE
 - pokeparadox
 
I have done the first steps of the proof of concept. The following demo merely has a white square to represent the hero and the square is wrapped as it reaches the edges of the screen. (Obviously when this happens we load the next map segment)
I have put verious bits of code which are currently unused, for health etc.
I also intend to use virtual methods, so that we can pass in a list of enemies/objects to both the physics and display engines and let them take care of it. I haven't done this yet!
The download below contains my current source. If you are working on this project feel free to add to it!
http://www.projectinfinity.org.uk/media/apps/AdventureRPG.7z
Now if you'll excuse me.. I need to sleep! -_-.zZ
EDIT:
Controls are the stick to move.
L + R to quit!
				
			I have put verious bits of code which are currently unused, for health etc.
I also intend to use virtual methods, so that we can pass in a list of enemies/objects to both the physics and display engines and let them take care of it. I haven't done this yet!
The download below contains my current source. If you are working on this project feel free to add to it!
http://www.projectinfinity.org.uk/media/apps/AdventureRPG.7z
Now if you'll excuse me.. I need to sleep! -_-.zZ
EDIT:
Controls are the stick to move.
L + R to quit!
	