Uae4all Amiga Emulator Port To Gp2x


WhiteFalcon posted on Mar 14 2006 at 07:42 AM said:
Great to see another update ciritcal, thanks!

I am still hoping Fury of the Furries will work one day :)
What do you think the first game I tried after merging in my HAM/EHB changes was? :)

Bloody game.
 
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Hehe, yeah, the static pictures now do look cool :)

The game itself is garbled though and reboots after a few seconds. Probably used the chips a lot.

I will try the game in the windows version of the emu to see if it is the same.

Sorry for still bugging about this one game, there are many others that work very nice and for example Rick Dangerous 2 works at full speed with sound!
 
Well this is great!!

Some games have definately improved while others seem to slow down while the disk is being accessed. Sound is greatly improved though. Will do some testing and update many of my entries on the Wiki.

Thanks again for all the effort critical and thanks to Chui.

Is this using the fame 68k core? If so a big thanks to fox as well then. :)
 
WhiteFalcon posted on Mar 14 2006 at 09:22 AM said:
Hehe, yeah, the static pictures now do look cool :)

The game itself is garbled though and reboots after a few seconds. Probably used the chips a lot.

I will try the game in the windows version of the emu to see if it is the same.

Sorry for still bugging about this one game, there are many others that work very nice and for example Rick Dangerous 2 works at full speed with sound!
I've tried Fury of the Furries in WinUAE, changing the settings in many different permutations in order to make it as least compatible as possible, and it's always run fine. Grrrr!
 
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Iorgy77 posted on Mar 14 2006 at 09:38 AM said:
Some games have definately improved while others seem to slow down while the disk is being accessed. Sound is greatly improved though. Will do some testing and update many of my entries on the Wiki.
Yeah, sound is much better now, especially if overclocked. There was a fair amount of change to the sound code.

Is this using the fame 68k core? If so a big thanks to fox as well then. :)
Nope... FAME is x86/SH only. I still need to spend more time trying to get Cyclone to cooperate (if it's even compatible enough).

Still plenty to do, anyway... surely it'd be boring if it was all just done and worked fine :)
 
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critical posted on Mar 14 2006 at 09:53 AM said:
Nope... FAME is x86/SH only. I still need to spend more time trying to get Cyclone to cooperate (if it's even compatible enough).

Just a thought: if Cyclone doesn't work, you might want to contact Skeezix and ask about his 68k core (which presumably isn't *as* fast, but, conceivably, may not cut the same corners Cyclone does and therefore be a little more compatible. Fast enough to be used to get blinding speed ST emulation on a 133MHz machine, let alone a 200MHz one, so hey.

Certainly worth an email if Cyclone looks like it cuts a few bits here and there, and you don't fancy fiddling about in a lor of asm to try and add in the bits it's leaving out.

There's also potentially the core in use on the port of Basilisk II, which the author claims is about equivalent to a 20MHz 68020 machine - and presumably may once more cut different corners or be more or less integrateable.

Both would require emails to respective devs, but hey, for Amiga emulation to move faster, who wouldn't want to help? ;)
 
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I was actually wondering about this - it's actually the graphics rendering that's the real crimp in the processor, isn't it? I thought that the 68k core would actually be fairly efficient, seeing as Skeez's ST emu works so flawlessly.

Allan.
 
Sterf posted on Mar 14 2006 at 01:55 PM said:
ADZ files work, I noticed. Do you think it slows down games? Or loading times?
Ah yes, so they do. Must have been a dodgy rip I tested with. Thanks for that.

It shouldn't slow down games - it might just take slightly longer at the start when it's unzipping it (depending on whether the time saved reading a smaller file off the SD card is greater than the time consumed unzipping it or not, of course).
 
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It's true the windows version plays the game fine, but your version shows the nice static pictures correctly :)

And I noticed that it suffers from slowdown when accessing the fdd too, so it is a general problem of uae4all, as is the skippy sound.

Btw: do you plan to enable the music in the menu of uae4all?
 
critical posted on Mar 14 2006 at 09:53 AM said:
Nope... FAME is x86/SH only.  I still need to spend more time trying to get Cyclone to cooperate (if it's even compatible enough).

Still plenty to do, anyway... surely it'd be boring if it was all just done and worked fine :)


You may want to consult with Reesy, Pepone, and Franxis about cyclone. They have made it work with MAME and NeoGeo maybe they have some advice that would help. Cyclone would probably help to make this a bit more playable with the sound on. I would think alot of ASM is needed to get Amiga emulation playable without an insane amount of overclocking.
 
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WhiteFalcon posted on Mar 14 2006 at 07:31 PM said:
Btw: do you plan to enable the music in the menu of uae4all?
I suppose so, but it's not high on my todo list. The menu already has more than enough options on it, and there are only going to be more (load/save state), which I'd rather not put on sub-menus. When there's emu option saving, it'll go in.
 
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0.5.1 - a very minor release

Stopped switching input mode when virtual keyboard visible.
Fixed annoying "have to select directories twice sometimes" bug
Sorted both directories and files, rather than just files
Implemented turbo mouse (hold down X for triple speed mouse)
Added 266MHz to the overclocking options
Added png icon

The turbo mouse thing makes playing games like Monkey Island and Balance of Power less of a drag.

Get it from the usual place.
 
DaveC posted on Mar 14 2006 at 07:46 PM said:
You may want to consult with Reesy, Pepone, and Franxis about cyclone. They have made it work with MAME and NeoGeo maybe they have some advice that would help. Cyclone would probably help to make this a bit more playable with the sound on. I would think alot of ASM is needed to get Amiga emulation playable without an insane amount of overclocking.
I'm corresponding with Franxis now.
 
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Solstar posted on Mar 14 2006 at 11:05 PM said:
Btw: do you plan to enable the music in the menu of uae4all?

i don't think is really needed.i prefer to.."enjoy the silence"... B)
It's okay to provide it as a command line option for now though (defaulting to 'off'). The mod file is good, but would annoy me quite quickly (and others, since my headphones don't cut the sound to the gp2x's speakers).
 
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DaveC posted on Mar 14 2006 at 06:46 PM said:
critical posted on Mar 14 2006 at 09:53 AM said:
Nope... FAME is x86/SH only. I still need to spend more time trying to get Cyclone to cooperate (if it's even compatible enough).

Still plenty to do, anyway... surely it'd be boring if it was all just done and worked fine :)


You may want to consult with Reesy, Pepone, and Franxis about cyclone. They have made it work with MAME and NeoGeo maybe they have some advice that would help. Cyclone would probably help to make this a bit more playable with the sound on. I would think alot of ASM is needed to get Amiga emulation playable without an insane amount of overclocking.

Have you played anything on this emulator?

I play Barbarian at 266 with sound on, it's perfectly enjoyable and still hard to beat.
 
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DaveC posted on Mar 14 2006 at 06:46 PM said:
Cyclone would probably help to make this a bit more playable with the sound on. I would think alot of ASM is needed to get Amiga emulation playable without an insane amount of overclocking.
vic20-ian posted on Mar 14 2006 at 11:28 PM said:
Have you played anything on this emulator?

I play Barbarian at 266 with sound on, it's perfectly enjoyable and still hard to beat.
vic20-ian: Oh no... you bit! :)

DaveC: yes, it can and will go faster. I'm not settling for it how it is, and saying "job done", but neither am I avoiding playing some of the games I used to love playing (albeit overclocked, and not perfect) now. That's just the fun-loving kind of guy I am.
 
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