gaterooze
Coltrane Sundia
Just looked at this last night -- damn impressive, Optimus! I'd love to see a demo scene emerge on the GP2X, that was one of my fave parts of the miggy years.
It doesn't seem any slower and it is possible that if you rendered to a larger framebuffer it would all come out full-res on the TV, I believe the MMSP2 sends the data scaled up or down to the output (LCD or TV) as the media and screen pixel depth require automatically.
It doesn't seem any slower and it is possible that if you rendered to a larger framebuffer it would all come out full-res on the TV, I believe the MMSP2 sends the data scaled up or down to the output (LCD or TV) as the media and screen pixel depth require automatically.
Mmm.. the GP2X turns to be damn more impressive than what I thought. I didn't knew it can get higher resolutions on TV. Which are the maximum resolutions it can get? Or do I just provide an SDL buffer and it scales it automatically to the res of my TV Set? Well, maybe the simple objects (teapot) and wireframe/dot might be still fast enough for 640*480, but the rest really need some optimizing for that. I guess when I buy a cable I'll make the first tests.
Anybody who ventures into doing 3D games on the gp2x is going to be in need of good models. For our purposes, a good model has the smallest possible triangle count. That's the absolutely critical ingredient. Modeling a car with 1000 triangles is okay, but for a gp2x racing game, the cars would much rather be 200 triangles. If you can do that and still make them look good, your work will be in demand!