(naw)mcx
Rotary Wombat
- Joined
- Dec 3, 2005
- Messages
- 2,918
- Age
- 31
- Location
- Aberdeenshire
- Website
- www.godlikemcx.deviantart.com
This really shows what the gp2x can do. Now lets try and get this into games
I created a screenshot using that very stupid screenshot timer utility. You can't take a screenshot when you WANT to, you have to wait for a timer. So this is what I got.
Edit, missed main app :lol:
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,890
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,1115
Check the whole site, plenty of stuff there .
Clearly you wouldn't be able to have such high-quality images in a game, but it should be able to manage at least the quality of Starwing on the SNES.I don't want to sound too skeptical but this demo may not mean that complex games are possible. For one there is no game code there. No AI, no enemies moving around etc. Then there is the fact that these objects are small only taking up part of the screen. Now try zooming in so a polygon fills the screen or go in something. The polygon fill rate will tank when you do that. Good luck though, it is a cool demo at least.
Come on guys, does anyone remember the quality of the top-of-the line games we were playing on the 120mhz pentiums with 16MB of ram, and not even high-speed SDRAM like this console?Clearly you wouldn't be able to have such high-quality images in a game, but it should be able to manage at least the quality of Starwing on the SNES.I don't want to sound too skeptical but this demo may not mean that complex games are possible. For one there is no game code there. No AI, no enemies moving around etc. Then there is the fact that these objects are small only taking up part of the screen. Now try zooming in so a polygon fills the screen or go in something. The polygon fill rate will tank when you do that. Good luck though, it is a cool demo at least.
This is a preview of my 3d engine ported from GP32 to my new GP2X. I originally started coding it for a GP32 demo that is not yet released (maybe inside July ;P) and decided to port it in my brand new GP2X to check the speed improvement (it was 2X . Still, it can be optimized much more I believe. This is just a quite small showcase of the true GP2X power imho. Enjoy!
Links:
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,38,1619
http://www.freewebs.com/optimus6128/ZeEngineGP2X.htm
p.s. More to come in the near future B)
Well ... if it has controls and plays music like this other movie I made, yeah, that'd be cool!
http://www.youtube.com/watch?v=ZEgaQeEYL04
Here's the demo I made where you can't really hear the music:
http://www.youtube.com/watch?v=Rua0Q7VEqSc
Oh - just to clarify - I'm not an Optimus or ZeEngine fanboi, I'm a fanboi of the community who performs random contributions. Ask Dzz He was surprised, yet happily so.
Just tried that demo for the PC you had up, is that all Processor or is the 3D card doing anything?
Quick question, can I drop .3do files in the directory and veiw them?
Also, does, or will the GP2X demo support custom ones, assuming the clipping bug you mentioned doesn't crash the program, or have you put the polys into the executible itself. I see, inside the executable then.
Have you tried it on the TV-Out cable? The Yeti demo performed perfectly on the TV so I am going to bet your demo will too if it is just straight SDL output and not left-over GP32 screen optimizations like the emulators.
Could you code a TV-Res one specially so we can see what effect the differing amount of pixels rendered has on the speed of the program? Maybe just change the output size to something larger and just run it.
I think anywhere, I ordered mine with my MK2 from Play-Asia.com (only $205 altogether when I used the $25 1-4 day Shipping ).Just tried that demo for the PC you had up, is that all Processor or is the 3D card doing anything?
Yep, pure software rendering
Have you tried it on the TV-Out cable? The Yeti demo performed perfectly on the TV so I am going to bet your demo will too if it is just straight SDL output and not left-over GP32 screen optimizations like the emulators.
Could you code a TV-Res one specially so we can see what effect the differing amount of pixels rendered has on the speed of the program? Maybe just change the output size to something larger and just run it.
I'd like to check the TV-Out mode. No cable for that came with my GP2X. Where can I order this?
Pure software? You sir are a genius . I think that is very impressive, How many polys do you think the GP2X can take like that?
And I don't know if you can do Squidge's MMU hack or if you already did.