ekianjo
Hardcore Member
well done! I need to test this...
any change for brutal doom by the way ?
any change for brutal doom by the way ?
I don't know, just tested regular doom (like 1h gameplay) and a quick launch of Action Doom II (I don't like "melee" weapon, not sure I'll play much with this one)any change for brutal doom by the way ?
Did you tried remapping the key? I haven't tried myself, GZdoom works best for me...I'm finding with this new version that if I run a game with the zdoom engine I'm unable to activate any switches or open doors? Using the same wads under gzdoom works fine
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Hum ok.I did remap the key, still no joy though. The same mapping works fine under gzdoom(its a bit odd)
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Clear enough, thanksI discovered a little shortcoming in the current release: mp3 music in wads doesn't work. It's a gstreamer issue primarily: the mp3 decoding plugin for gstreamer doesn't seem to be in either the firmware or in the .pnd. It's part of the "gstreamer-plugins-ugly" package apparently due to the whole mp3 patent problem, so it's understandable that it would fall by the wayside, but libmad (the library that actually does the decoding in question which the plugin depends upon) is included in the firmware, so go figure. Anyway I compiled the gstreamer libmad plugin and put it in appdata/zdoom/lib/gstreamer-0.10 and mp3 works fine now. If anyone has a wad or two with mp3 music and wants the plugin binary I can probably redistribute it, seeing as how it's little more than a bridge to a library that actually does the "dubious" act of decoding mp3 data. Fuckin' patents.
Ptitseb, hopefully I've outlined everything sufficiently for you to include mp3 support in the next build if you so choose, but feel free to ask for clarification if necessary.
I'm interested in this, the standart implementation of this filter is rather slow on pandoraIt works well and fast graphicaly, even with hq2x
Can you put here the /tmp/pndrun_zdoom.out file, so I can check the logs?Hi guys, gzdoom on pandora is super great!...
unfortunatly I am having trouble getting it to run :-(
so what happens when I try to run is that it dumps all the regular output but simply sits there and does nothing else...
Ive tried reflashing with the latest firmware and reinstalling the graphics drivers,
ive tried multiple wads for doom1, doom2, doom shareware etc.
ive also succesfully run thoes same wads on a differnt computer.
ive tried manually specifying the whole engine and wad path.
ive tried switching the SDL driver in the pandora tab to x11 and omapdss, neither work
also redownloading the pnd does nothing different.
mmmmm, a total bum... DooM and all its glorious mods on Pandora is something I must achieve.
sooo do you guys have any suggestions?