A blog post of mine dealing with this subject at length... Sorry about the self-promo, but I think its a good piece of work
It's quite nice, although I like my good gameplay to be backed by good storylines, when it comes to RPGs.
I agree with Optimus. RPGs without a good story is just repetitive battles, leveling up, and collecting objects. You can't say that story has nothing to do with gameplay.
There are some genres - like platformers, where the storyline is pretty much meaningless. Mario, Sonic, Megaman, or God of War (and, yes, God of War is a platformer - a side-scrolling one at that, with a fixed camera angle. There are some puzzle elements to it, and, of course, 3D graphics - but strip it down, it's a side-scrolling platformer.) - they are all interchangeable storylines. Save the princess, defeat Robotnik, destroy Dr. Wily, kill Ares... None of that truly "matters" it's just an excuse to make another game.
Let's face it - do you really care that much about Dr. Wily? Do you truly fear for Princess Toadstool's safety? Does Ares piss you off that much? I'm willing to say probably not.
But in an RPG - the story is pretty much everything. The mechanics aren't all that different from the first video game RPGs. You wonder around, you kill thousands of ever-more-powerful identical looking creatures. You buy ever-more-expensive weapons and defenses. You learn ever-more-cool-sounding skills or spells. You go to one dungeon/castle/cave after another to collect some relic that will open another door to another dungeon/castle/cave so you can get another relic, repeat, until you get the relic that let's you destroy - or at least attempt to destroy the ultimate evil that is controlling/about-to-control/about-to-destroy your land/kingdom/planet... Random battles, hundreds of identical looking townspeople, tons of randomly placed treasure chests that people don't really care about or even seem to notice you looting when you first enter their house uninvited. From the original Dragon Warrior to the latest Final Fantasy - the mechanics don't really change. The random battles might be turn based or time based - the leveling up might be a little different - but the Rayek-defined "game play" is virtually identical. If you take out the story - there's no reason to play an RPG.
I've always looked at RPGs - whether they are on paper, on a board, or on a computer - as interactive fiction. You take the story out of that - you've got nothing.
I'm guessing Rayek doesn't think games like Oregon Trail, Kings Quest, or Myst have much in the way of Game Play. Because they are 90% story, if not more.
*EDIT* I can't speel.
Well put. I like that idea about RPGs being interactive fiction.
-God Ginrai