zodttd
Solving your premature emulation since the Tapwave
Hi everyone,
I fried my PC, so I have been trying to do development on what I have around. I decided to work on the gpSP (GBA) dynarec and get it working on the GP2X. Besides taking forever to compile on this ancient computer relic, I have made a lot of progress. It hasn't made it "in-game" yet, but it does dynamically recompile just up to the point of displaying graphics after clearing the screen. It seems to be an issue with block memory/stack operation emulation. It's calling SWI and setting the PC to 8. Right now it's just a "C Dynarec" so it's calling external functions to do processes I can easily replace with dynarec'd ARM instructions. I haven't done so due to debugging reasons, but that may change.
Once complete, full speed GBA emulation will be obtained. I just wish compiling didn't take 10 minutes.
When I can afford a new computer I'll be much more relieved. It's a pain for anyone just trying to wait for this page to load. I will respond to PM's in the coming days.
As for TTD2X, it's also coming along, but I haven't been able to make any progress on the hardware fine scaling. I hope DJWillis and/or paeyrn can do it though. I'm thinking of trying a sae2x filter in the meantime.
I'll check this thread as often as possible, but understand I can't get responses made too quickly.
I fried my PC, so I have been trying to do development on what I have around. I decided to work on the gpSP (GBA) dynarec and get it working on the GP2X. Besides taking forever to compile on this ancient computer relic, I have made a lot of progress. It hasn't made it "in-game" yet, but it does dynamically recompile just up to the point of displaying graphics after clearing the screen. It seems to be an issue with block memory/stack operation emulation. It's calling SWI and setting the PC to 8. Right now it's just a "C Dynarec" so it's calling external functions to do processes I can easily replace with dynarec'd ARM instructions. I haven't done so due to debugging reasons, but that may change.
Once complete, full speed GBA emulation will be obtained. I just wish compiling didn't take 10 minutes.
When I can afford a new computer I'll be much more relieved. It's a pain for anyone just trying to wait for this page to load. I will respond to PM's in the coming days.
As for TTD2X, it's also coming along, but I haven't been able to make any progress on the hardware fine scaling. I hope DJWillis and/or paeyrn can do it though. I'm thinking of trying a sae2x filter in the meantime.
I'll check this thread as often as possible, but understand I can't get responses made too quickly.