ekianjo
Hardcore Member
I thought they sold half of it on Galaxy ?4 million sold units, gog sold about a quarter of that.
I thought they sold half of it on Galaxy ?4 million sold units, gog sold about a quarter of that.
As it looks like, I did get something wrong: According to 0:33min there are 693000 units "handled" via gog galaxy and 613000 units via all other platforms, which should mean ~ 1,3 million units sold on PC - if "all other platforms" also includes people that bought it via gog.com but did not use their client.I thought they sold half of it on Galaxy ?4 million sold units, gog sold about a quarter of that.
The first game follows a railroaded story, you start in one place, then after finishing that part's main quest, you unlock the second place and so on. In each part, you have a main quest but also a few side quests you can choose to do or ignore. In both the main quest and the side quests you can make choices that will have impact on following events.@everybody who played the first two: How linear compared to "The Legend of Zelda"?
The first game really looks like an action-RPG to me and Zelda is my standard example for those.nothing to do with legend of zelda... zelda is not even a RPG, i would not even compare it to Witcher...
Zelda barely has a strong storyline or dialogs, so I'd say it does not compare well, Even the Witcher 1 had an actual story that was quite developed.The first game really looks like an action-RPG to me and Zelda is my standard example for those.nothing to do with legend of zelda... zelda is not even a RPG, i would not even compare it to Witcher...
I'd say it's an adventure game with elements that fringe on roleplaying.^ There are different classes of RPG.
Zelda definitely falls within that broad category.
Out of curiosity... if Zelda being an RPG is a 'stretch'
... what genre is it then?
There isn't one game that is very similar (a clone) to The Legend of Zelda, is there?I think zelda fits very neatly into the "action RPG" category. Moreso the later installments than the earlier ones, but they all qualify, none the less.
It has quests, you have progressive item based character development rather than the statistical experience based one. The story develops as you as the main character where decisions impact the direction in which the game progresses. There is a set path, and a very linear main quest line, but many RPG's fall into that description as well.
I think maybe "casual rpg" might be more appropriate to describe games similar to zelda. They have every core element a more serious RPG has, but is much much lighter in each and every aspect.
Oh there's been a bunch, willow for the NES, neutopia for the turbographix, golden axe warrior for the master system, wanders of ys for super nintendo and other platforms, to name a few, if you google search zelda clone I'm sure you'll find some more. I think they're refereed to as "zelda like" similar to "rogue like" as a generalized catagory.There isn't one game that is very similar (a clone) to The Legend of Zelda, is there?I think zelda fits very neatly into the "action RPG" category. Moreso the later installments than the earlier ones, but they all qualify, none the less.
It has quests, you have progressive item based character development rather than the statistical experience based one. The story develops as you as the main character where decisions impact the direction in which the game progresses. There is a set path, and a very linear main quest line, but many RPG's fall into that description as well.
I think maybe "casual rpg" might be more appropriate to describe games similar to zelda. They have every core element a more serious RPG has, but is much much lighter in each and every aspect.
That's it, that's the game I was thinking of. TurboGrafix, eh? I don't know why I thought it was Genesis.neutopia
Plenty.There isn't one game that is very similar (a clone) to The Legend of Zelda, is there?I think zelda fits very neatly into the "action RPG" category. Moreso the later installments than the earlier ones, but they all qualify, none the less.
It has quests, you have progressive item based character development rather than the statistical experience based one. The story develops as you as the main character where decisions impact the direction in which the game progresses. There is a set path, and a very linear main quest line, but many RPG's fall into that description as well.
I think maybe "casual rpg" might be more appropriate to describe games similar to zelda. They have every core element a more serious RPG has, but is much much lighter in each and every aspect.