torpor
hack hack hack, the little machines fight back
Alex: Looks lovely, I hope to play it one day!
kurtkz: Performance in LUA? I don't have any yet - I've just spent the nights Pandora-hacking hour working out how to crowbar Lua into "clone breaker" (new name, working on that too..) and investigating Lua 5.1 afresh and anew, since the last time I looked at Lua altogether was more in the 1.0 days .. its a lovely, lovely bit of code and I'm excited to plug it in and go. (Very happy to have bought the "Programming in Lua" book, btw, great recommendation from someone in these forums, some time ago) .. Anyway I think a few moderate tweaks here and there, a couple of Lua scripts-as-levels later, and I might have something playable soon. I don't predict any 'performance' problems with Lua and "clone breaker", frankly I think for this kind of game there is more than enough CPU power to spare ..
Incidentally, I also believe that a Lua-based solid/CSG and/or organicballs modeller, or something equally friendly to the application of Lua closures and co-routines, would be pretty neat! I'm thinking especially for OpenGL ES1.1 and 2.0, exclusively. i.e., a new 'pocket modeller' for GLES built around a Lua environment. And I think another neat project would be to write something like liblua_gles1.1.so and liblua_gles2.0.so, in case someone else hasn't already done this, and/or are looking for interesting bits of extremely beneficial hacking.
Sorry for the verbosity, its just that this screenshots thread is pretty inspiring, to be honest!
kurtkz: Performance in LUA? I don't have any yet - I've just spent the nights Pandora-hacking hour working out how to crowbar Lua into "clone breaker" (new name, working on that too..) and investigating Lua 5.1 afresh and anew, since the last time I looked at Lua altogether was more in the 1.0 days .. its a lovely, lovely bit of code and I'm excited to plug it in and go. (Very happy to have bought the "Programming in Lua" book, btw, great recommendation from someone in these forums, some time ago) .. Anyway I think a few moderate tweaks here and there, a couple of Lua scripts-as-levels later, and I might have something playable soon. I don't predict any 'performance' problems with Lua and "clone breaker", frankly I think for this kind of game there is more than enough CPU power to spare ..
Incidentally, I also believe that a Lua-based solid/CSG and/or organicballs modeller, or something equally friendly to the application of Lua closures and co-routines, would be pretty neat! I'm thinking especially for OpenGL ES1.1 and 2.0, exclusively. i.e., a new 'pocket modeller' for GLES built around a Lua environment. And I think another neat project would be to write something like liblua_gles1.1.so and liblua_gles2.0.so, in case someone else hasn't already done this, and/or are looking for interesting bits of extremely beneficial hacking.
Sorry for the verbosity, its just that this screenshots thread is pretty inspiring, to be honest!