BTW we added a new
"What's a sprite and how do you make one?" page in our website, since we had a few questions regarding the sprite
Very interesting.
making good looking and animated Sprites is an Art for itself. I had made some unanimated Tiles for a few GP2X Games and I can say it's not easy to do a Graphic at the Pixel level. For me, the hard part is, that a Tile/sprite have to look good and correct "from the distance" but you have to draw it Pixel by Pixel in a Size, where everything just looking weird. :lol: So its amazing, how a couple of colored Pixels cann look from the Distance -if you doing it right...and how crappy it can look, when you doing it wrong. (When it looks good big zoomed, you can be sure it just looks weird in normal size ) For Example, your brick wall on the page above looks right but I could never paint this in the correct way. Well, not without many trial and error. And on GP2X is the problem with the Colours, I had to change many colors, shades, brightness so that the graphics looking right on the GP2X LCD. My CRT Monitor has a complete different Colour Handling than the GP2X -this can drive you Crazy!
I learned much when studying the Profis. With VBA Emulator you can extract Tiles and Graphics and Maps from a GBA Game. Incredible, how many Tricks are possible with a limitted palette and just 16x16px Tiles. When looking close, there are just wild Pixles but at the distance its a perfect looking rock or a technical box or grass... These Guys seems to have made their homework (like you to! ). ^^"""
For example: this is a part of a Metroid Fusion Background. Just 13 Colors! And every Pixel has his place, every Pixel do his part to make it look good. Just changing some pixels can make everything looking wrong - amazing!
When I can do such a thing one day, alone from inside my head, I'm proud.