WizardStan said:
I might have expected Dunny to get one, but it looks like there might be some bad blood between him and Craigix right now, although I may just be imagining it.
You're imagining it - Craig and I are great pals at the moment, so long as he wears that great hat.
As for me getting a Pandora? Crikey, what did I do to get a rep like that? I've trolled and trolled and trolled until the cows came home (and went to bed with a cup of hot chocolate, indeed) and people
still respect me?
Anything I develop for the Pandora will be months away at least, and won't be terribly popular. I have three main projects at the moment (four if you count my little tile/sprite engine):
1. ZXSpin - an emulator which, although insanely accurate, is written mostly in x86 asm and Delphi. Porting that would be very difficult indeed, and would be a case of "take what I know about the z80 and rewrite it". The state of Speccy emulation on the GP2X and Wiz is pretty shockingly bad at the moment, so this is something I might actually do.
2. BASin - the enormous, jack of all trades IDE for sinclair BASIC. A development environment for creating Speccy software, has everything you need (Assembler, sprite editor, screen$ paintbox, tape creator, and a lovely IDE with full debugging at both BASIC and asm levels). This would be much easier to port than ZXSpin, but again would be a massive job.
3. SpecOS - An operating system that turns your PC into a Speccy. Well, not quite - the idea is that it would be a speccy with a 640x480x8bpp screen, full soundcard access, sprite engine, drawing primitives, bitmap renderer etc, all accessible from BASIC. The main thing with this is you turn the machine on, and within seconds (like, about 2 seconds) you have a BASIC prompt available. It's written in C, but makes heavy use of very specific hardware to do the job. I have no experience with ARM hardware, nor the gfx hardware in the Pandora, so all that would have to be rewritten. The interpreter would likely be a straight port. This is something I really would like to do for the Pandora, especially as you could just drop it on a small (say, 2gb) SD Card and boot it when you want to use it, and the hardware won't vary from machine to machine so no messing around with soundcard drivers and SVGA access. As all the apps for it would be written in BASIC, they're not very large.
As you can see, I'm mostly about the 8bits, Speccy mostly. Most people on here seem to want their CPS2/Capcom beat-em-ups and so I'd say that it would be best for devs that are looking at that sort of thing to get a pre-production machine - certainly not
me.
I might port my xRick port to the Pandora though, just to get started. And I'd love to get Jet Set Craig finished at some point.
D.