Julius said:
I think Svartalf said that some of the PC ports he looked into were really running into a memory problem with only 128MB.
Yeah, one should keep in mind, your OS, framebuffer, textures, and vertex data all have to go into the 128Mb of system RAM in the old machine- it starts getting crowded and you have to hack around issues when you talk about something that wants 64Mb on an x86 machine (In practicality, most of the "cool" titles sit in the 64-128Mb footprint...). With 256Mb of RAM, you don't have to worry quite as much about things.
Soul Ride MIGHT have fit in there with no issues.
Ballistics would have failed.
Bandits would have failed.
Freespace2 MIGHT have fit in there.
Now, all of them will pretty much go in once the work's done.
God Ginrai said:
Or maybe the coders will strive for better battery life by making more efficient code.
No kidding. I'm so obnoxious about that sort of thing (Why write sloppy code? Sloppy tends to be unstable and crash at random times... Sloppy code causes delays in releases of games, even (See: Bandits...I've got to overhaul the *&^!#@ sound code that a sloppy coder before I laid hands on it wrote...))