Blue Protoman
Well-Known Member
- Joined
- Mar 6, 2010
- Messages
- 4,117
Obviously they're important, else we wouldn't have savestates.
Obviously they're important, else we wouldn't have savestates.
Why? Unless you're in a competition, there is no reason to get upset because people prefer to play games otherwise. I prefer to play like you do, a savestate is for having a life (i.e. one-time load only). Unfortunately, with modern games, the above is exactly what the automatic save points are doing. Something difficult is comin up ---autosave---. This I do hate, because is removes the free choice to do otherwise.But people use savestates before, say, a big jump or challenging part of the game, and it makes me sooooo mad.
I fully agree with you. However, the industry at large does not. It is very rare for modern games to be difficult. Virtually all modern games can be easily played on the hardest difficulty on the first try.Video games are supposed to be difficult, and it's more fun to get good at Ninja Gaiden by playing the difficult parts over and over again when you die instead of loading from the furthest you've gotten every time.
Of course I've never beaten Ninja Gaiden, or Castlevania, but I'm getting close, sans savestates.
It is very rare for modern games to be difficult. Virtually all modern games can be easily played on the hardest difficulty on the first try.
There's also a Ninja Gaiden for the NDS and it's quite challenging and also highly entertaining to fight your way through hordes of enemies with the stylus - you get the feeling of actually beating the bad guys as a lot of frantic movement is necessary - hello typewriter's cramp!Ain't that the truth. Ninja Gaiden is one of my favourite series on the NES. I still remember how my hands were trembling when I beat part II for the first time. Reaching the final boss wasn't that hard, but each time you lost you had to go through the entire level again.Ha, I know. The world needs more games like Ninja Gaiden.
Kids these days with their save-points.
It's a nice game, good use of the stylus too. Though it's probably one of the easier Ninja Gaidens. Don't forget your screen protector or this game will devour your touchscreen.There's also a Ninja Gaiden for the NDS and it's quite challenging and also highly entertaining to fight your way through hordes of enemies with the stylus - you get the feeling of actually beating the bad guys as a lot of frantic movement is necessary - hello typewriter's cramp!
Why? Unless you're in a competition, there is no reason to get upset because people prefer to play games otherwise. I prefer to play like you do, a savestate is for having a life (i.e. one-time load only). Unfortunately, with modern games, the above is exactly what the automatic save points are doing. Something difficult is comin up ---autosave---. This I do hate, because is removes the free choice to do otherwise.But people use savestates before, say, a big jump or challenging part of the game, and it makes me sooooo mad.
To answer the original question.
Currently I'm playing Tempest X, Dragon Warrior 7, Ys 7, and Class of Heroes on my PSP.
These are only meant to hold me over until I plunge into my waiting list of PS3 games when I return from this deployment. (Soon).
The first games to get the PS3 Treatment from me are NFS: Hot Pursuit, Dragon Age 2, Skyrim, Pacman CE DX, and LBP 2.
How does Dragon Quest 7 (I refuse to call it Dragon Warrior) compare to the DS remake of Dragon Quest 4? That's my only experience with the series, and I quite liked it.