ElPoco
Hardcore Member
I've been playing fan-translated Japan-only SNES games recently (still on my Pandora) :
- Ihatovo Monogatari : A "combat-less JRPG" based on writings from a Japanese author. Could have been interesting, but the problem is that the way to move forward in the story is to talk to every single NPC and there is often absolutely no way to know who has the next bit of information you need. So you just walk around the map, talking to each and every NPC before walking around the map talking to each and every NPC... And the stories were not interesting enough to keep me going, so I eventually stopped playing.
- Gunman's Proof: It could be summarized as "Zelda with guns" (and it does borrow a lot from Zelda in the looks and gameplay), but that would be unfair to Zelda. There are dungeons, there are a few areas that you unlock by getting new items, but there are no puzzles, just shooting. It's still pretty fun, even though it has questionable design choice (a weird focus on score, money that is hardly needed...) and questionable graphical choices (some enemies look like racist caricatures).
I've also played a bit of the original Donkey Kong because I realized that I had only played its first level. It took me a few tries to get used to some mechanics (especially the deadly falls) but I've found it very enjoyable.
- Ihatovo Monogatari : A "combat-less JRPG" based on writings from a Japanese author. Could have been interesting, but the problem is that the way to move forward in the story is to talk to every single NPC and there is often absolutely no way to know who has the next bit of information you need. So you just walk around the map, talking to each and every NPC before walking around the map talking to each and every NPC... And the stories were not interesting enough to keep me going, so I eventually stopped playing.
- Gunman's Proof: It could be summarized as "Zelda with guns" (and it does borrow a lot from Zelda in the looks and gameplay), but that would be unfair to Zelda. There are dungeons, there are a few areas that you unlock by getting new items, but there are no puzzles, just shooting. It's still pretty fun, even though it has questionable design choice (a weird focus on score, money that is hardly needed...) and questionable graphical choices (some enemies look like racist caricatures).
I've also played a bit of the original Donkey Kong because I realized that I had only played its first level. It took me a few tries to get used to some mechanics (especially the deadly falls) but I've found it very enjoyable.