Kumaki
Well-Known Member
This is good to hear.Hi there,
I couldn't resist adding a few things there.
Fonts size problems: Just in case it could be useful, please note that there is also the 'dat/config/fonts.lua' file where you can change parameters simply:
fonts = {
-- Text style internal name = { "font file path", font size }
-- note that you change the font size here, or even change a problematic font easily.
["title20"] = {font = "img/fonts/LinLibertine_aBS.ttf", size = 18},
["title22"] = {font = "img/fonts/LinLibertine_aBS.ttf", size = 20},
["title24"] = {font = "img/fonts/LinLibertine_aBS.ttf", size = 22},
...
}
About the soldiers: Sorry to hear you almost ragequit for a few soldiers, Kumaki, but don't worry, you'll take your revenge on them a bit later...
About the content making: The second actual dungeon is in the making atm, and I'll release the Episode I version once it'll be all scripted and tested. For now, it still mainly exists on paper only, but believe me, it was quite some work already... No ETA as I'm no studio or anything like that, unfortunately.
EDIT: About the savegame compatibility: The save game will always remain compatible (or the most possible) between one version and the former. I've set it up as a rule in my changes so don't worry too much about the savegame compatibility. When the next version will be out, you'll be able to start from the latest save point.
Best regards,
What was driving me nuts was the guards on the Low Mountain...until I figured out how to pound their asses before they recruited help. CAN'T sneak past all of them, try as you might.