ptitSeb
Serial Porter
Here is Ultimate Stunts, an Open Source remake of the old Dos game Stunts.
This game use glshim, and was one the first game I tried to port (along with Scorched Earth 3D). I had a GLES port of it for a long time, but the speed was not good enough, than I tried with glshim, but it was not much better. Now, with the improvement in the Batch mode (trying to batch call, especially inside glLists), and newer compiler, I got much better Framerates.
I removed Dynamic Reflection (too much drawing for that), and made the Shadow an option. It's disabled by default, but you can activate it by selecting Shadow size > 32 in the graphics options (Shadow is only advised on Gigahertz model).
Other important parameter are in simulation, both dtMin and NMax are important and it took a lot of time (many hours) to try find a good balance between performances and accuracy.
The Track Editor seems to work too, but I have not really tried it.
Defaut keymaping is DPad left/right to turn, (X) to accelerate and (B) for brake. Also (L) change Camera. But all can be changed in menu.
Also, in appdata/ultimatestunts are the left_nub and right_nub file if you want to activate Joystick (it should work but I didn't tried).
History log
=========
Build 01
------------
This game use glshim, and was one the first game I tried to port (along with Scorched Earth 3D). I had a GLES port of it for a long time, but the speed was not good enough, than I tried with glshim, but it was not much better. Now, with the improvement in the Batch mode (trying to batch call, especially inside glLists), and newer compiler, I got much better Framerates.
I removed Dynamic Reflection (too much drawing for that), and made the Shadow an option. It's disabled by default, but you can activate it by selecting Shadow size > 32 in the graphics options (Shadow is only advised on Gigahertz model).
Other important parameter are in simulation, both dtMin and NMax are important and it took a lot of time (many hours) to try find a good balance between performances and accuracy.
The Track Editor seems to work too, but I have not really tried it.
Defaut keymaping is DPad left/right to turn, (X) to accelerate and (B) for brake. Also (L) change Camera. But all can be changed in menu.
Also, in appdata/ultimatestunts are the left_nub and right_nub file if you want to activate Joystick (it should work but I didn't tried).
History log
=========
Build 01
------------
- Initial build
- Many Pandora adaptations
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