critical
Certified Guru
Could we move to the shiny new thread here now, please:
http://www.gp32x.de/board/index.php?showtopic=33060
http://www.gp32x.de/board/index.php?showtopic=33060
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Two drives are supported. See instructions here:blimey posted on Mar 9 2007 at 09:21 PM said:Be cool to be able to have more than 1 disk in at a time lots of swoping is a pain
use more than 1 kickstart
abilty to save a profile with a game as in CPU speed sound settings chipset and what kick start it uses.
and a snapsht of the game in the menu
have any of you tried the http://www.lemonamiga.com it's really cool
I have an intention to do it at some point. That point is not now: I have my own interests to deal with at present. If anyone else wants to do it, you know where the source isadso posted on Mar 17 2007 at 07:42 PM said:Critical are you working to add savestates in UAE4all?
Ok I think I'll wait that point thencritical posted on Mar 18 2007 at 12:54 PM said:I have an intention to do it at some point. That point is not now: I have my own interests to deal with at present. If anyone else wants to do it, you know where the source isadso posted on Mar 17 2007 at 07:42 PM said:Critical are you working to add savestates in UAE4all?
Well, now that GP2X F200 has a touchscreen, can somebody tell me how is UFO performing (if at all). If I will be able to play UFO at a reasonable speed and 1 or 2 games that I liked to play on Amiga back when I was a kid, I will donate something for sure. Thanks for your hard work!critical said:I think that both X-Com (ufo - enemy unknown) and Pirates! used the mouse, so even if they did run (which I don't know), you'd be unable to interact with them at present.
Mouse emulation is entirely possible, however. I might look at it when I'm fixing the exit option so that it works properly (I hear you, Dastardly)
Thanks for those of you that are testing (keep up the good work, Feddon) and providing feedback - I won't know what to change/fix unless you tell me, as I haven't got any time to actually play anything at the moment.
The games compatibility list should probably be migrated to the wiki, as is it for the NeoGeo emu, etc. Don't bother testing AGA games, as I'm sure they won't work.
I will probably look at using the hardware accelerated SDL libs that Paeryn came up with next.
The usb mouse is still working: I have tried it . I also added usb pad support, fixed diagonals on F200, and added zip supportcritical said:There has been mouse emulation for some time. There is no touchscreen support, however - the mouse pointer is moved around using the joystick.
Vol up /down button is ideal to use as LMB and RMB. openTTD utilises it like that and it's quite usefull. <_<foleyjo said:One thing I always wonder about when people talk about using the touch screen for a mouse is how you press LMB and RMB
critical said:I have an intention to do it at some point. That point is not now: I have my own interests to deal with at present. If anyone else wants to do it, you know where the source isadso said:Critical are you working to add savestates in UAE4all?
1 question - are you thinking about adding touchscreen support? Or you decided to leave the emu for a while/stop working on it? It is amazing btw. Thank you.
noldor73 is working on it, adding some things that people have asked for in the past. I don't have any time to do anything with it any more, and don't have a touchscreen anyway. It's great that you enjoy using it - Chui and the uae crowd are the ones that put the real work in, so we owe them our thanks.trainchaser said:1 question - are you thinking about adding touchscreen support? Or you decided to leave the emu for a while/stop working on it? It is amazing btw. Thank you.