(Re-)Added Cyclone
-----------------------------
Here's now a release including the UAE M68K-core and the Cyclone core:
http://www.filefront.com/17009469/uae4all.zip
The Cyclone-version has all the features of the latest release - except Savestates (menu is changed appropriately and quicksave/quickload-button combination deactivated).
When starting runme.sh you now get to decide between 50Hz and 60Hz, then between doubled and softstretched mode and finally between UAE M68K (with savestates) and Cyclone (no savestates).
I've noticed that with UAE M68K core some games need 550 or 600MHz to have clear sound at frameskip 0 (no big deal, but for Cyclone 500MHz is sufficient for more games).
Note Cyclone doesn't work well when overclocked - e.g. sound becomes stuttery at 750MHz. Cyclone seems to run best at 500 or 550MHz.
With UAE M68K core there is no such effect (so if sound isn't perfect at frameskip 0 press F12 to switch to windowed mode, overclock a bit and return to fullscreen mode by pressing F12 again).
Also there's slightly less tearing in 2D scrolling games with UAE M68K core (probably due to timing-luck as stated by notaz).
Unpack the above archive with "unzip -e uae4all.zip" somewhere on your SD-card.
Add your kickstart 1.3-file either named "kick13.rom" into the "kickstarts"-subdir or put it in the same dir where uae4all is and name it "kick.rom".
Put some ADFs into the "roms"-subdir.
Finally call runme.sh (from terminal or filemanager or create a shortcut to it).
-----------------------------
Here's now a release including the UAE M68K-core and the Cyclone core:
http://www.filefront.com/17009469/uae4all.zip
The Cyclone-version has all the features of the latest release - except Savestates (menu is changed appropriately and quicksave/quickload-button combination deactivated).
When starting runme.sh you now get to decide between 50Hz and 60Hz, then between doubled and softstretched mode and finally between UAE M68K (with savestates) and Cyclone (no savestates).
I've noticed that with UAE M68K core some games need 550 or 600MHz to have clear sound at frameskip 0 (no big deal, but for Cyclone 500MHz is sufficient for more games).
Note Cyclone doesn't work well when overclocked - e.g. sound becomes stuttery at 750MHz. Cyclone seems to run best at 500 or 550MHz.
With UAE M68K core there is no such effect (so if sound isn't perfect at frameskip 0 press F12 to switch to windowed mode, overclock a bit and return to fullscreen mode by pressing F12 again).
Also there's slightly less tearing in 2D scrolling games with UAE M68K core (probably due to timing-luck as stated by notaz).
Unpack the above archive with "unzip -e uae4all.zip" somewhere on your SD-card.
Add your kickstart 1.3-file either named "kick13.rom" into the "kickstarts"-subdir or put it in the same dir where uae4all is and name it "kick.rom".
Put some ADFs into the "roms"-subdir.
Finally call runme.sh (from terminal or filemanager or create a shortcut to it).