notaz
Certified Guru
Yeah use the functions silver just pointed to. Cyclone in UAE should have them in as UAE was last thing I tested cyclone on.
Pres "A" to insert disk? Have you done that? I didn't know that either and nothing loaded. It isn't documented anywhere.PokeParadox said:doh... I can't seem to get anything to run now I've finally setup UAE4All on my card...
Now that was unexpected.jonlad1 said:Please let me know how I can donate
Yes pressed A...DaveC said:Pres "A" to insert disk? Have you done that? I didn't know that either and nothing loaded. It isn't documented anywhere.PokeParadox said:doh... I can't seem to get anything to run now I've finally setup UAE4All on my card...
john4p said:That's what I thought, too, when smokku took it out of his Nokia N900-port and replaced it with "UAE-core". But I can't see a speed difference. Still fullspeed at 500MHz and frameskip 0. Only less tearing now in scrolling 2D-games.
As long as it works.notaz said:The tearing is side effect most likely, as it now takes longer to emulate a frame, the screen update happens later and LCD refresh is at more favorable point due to luck. Proper fix would be using doublebuffering instead of relying on things like that.
smoku said:mthmob said:Is it possible to add both m68k and cyclone to uae? then have a gui switch to change between the 2
This would require a lot of work. They implement the same API and cannot coexist without significant changes.
But my testing shows that Cyclone does not really bring any speed advantage and it really is less compatible. Badly written games (such as Project X) do not work with Cyclone.
smoku said:I did some testing and it looks the bottleneck is the OCS emulation code (together with Copper and Blitter), not the CPU core, so I will stick to UAE core as Cyclone has problems with programs doing weird things.
Bazza said:1st thoughts are that the UAE m68k version is a much smoother ride the problems i have experienced may be down to a dodgy rom.
cyclone just seems too inconsistent with overall performance.
john4p said:As long as it works.notaz said:The tearing is side effect most likely, as it now takes longer to emulate a frame, the screen update happens later and LCD refresh is at more favorable point due to luck. Proper fix would be using doublebuffering instead of relying on things like that.
Doublebuffering in SDL is used though (sdlgfx.cpp uses SDL_Flip when updating the screen).
You're probably trying to directly execute "uae4all". Don't do that.coevin said:Hey guys having trouble getting this to work I can get the emulator to run but I am unable to move or select anything on the menu. Any ideas where I'm going wrong.