Addition III: SAVE-Fix Well, actually I didn't have to implement anything this time. Just tried the last release - and saving works if you leave autosave "off". Autosave On is supposed to write .ads-files into the saves-folder. This doesn't work. But we don't need it. Just leave it off and saves are directly written into the ADFs. This also didn't work before, but now it does. Maybe it's just because everything is outside the PND and executed as root when using the "runme.sh"-script from the terminal. The only difference in the new archive is now autosave is set to off permanently in the default config so you don't have to change anything manually. Download from here: outdated - get version in last post (with fixed mouse controls) Unpack it with "unzip -e uae4all.zip" somewhere on your SD-card. Add your kickstart 1.3-file either named "kick13.rom" into the "kickstarts"-subdir or put it in the same dir where uae4all is and name it "kick.rom". Put some ADFs into the "roms"-subdir. Finally call ./runme.sh from a terminal. You'll get to select the refresh rate and then the resolution mode. Never set "Autosave" to "on". Just let it always stay "off". General advice for the game Wings (holds true for every Amiga-emulator). If you select quit/save in this game you'll have to wait a couple of seconds before you can leave UAE4All - otherwise your Wings disk 2 will be corrupted. You can see when UAE4All writes to floppy by watching at the Pandora's left-most LED (the one for your SD-card). When you push "quit/save" and then "yes" in Wings wait until the LED has blinked 4 times and then stays off. Now your progress is permanently saved and you can push Select to enter the UAE4All GUI again.