TWO MONTHS


undexsym

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PYRAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!


preview5.png


FINALLLLLLYYYYYYYY

It's similar to the Pandora version but the rendering is now quite different (not so much outwardly) and should be slightly better optimised.

Uses gl4es because using gles2 directly currently causes random crashes.

There's a stupid bug with the way SDL2 reports nub movements that I'm done trying to fix or find a workaround for now. It causes ED and/or the camera to move by itself if the nub is let go quickly. Annoying but still playable. If anyone can let me know of a fix I'd be eternally grateful. Also, please ignore the garbage framebuffer that appears during game state transitions.

Please please please enjoy my whole life has been leading up to this moment. Thank you.

:p&|a:
 
I get this, for now I didn't found them in the Buster repo:
Code:
./twomonths: /lib/arm-linux-gnueabihf/libm.so.6: version `GLIBC_2.29' not found
(required by ./twomonths)
./twomonths: /usr/lib/arm-linux-gnueabihf/libstdc++.so.6: version `GLIBCXX_3.4.2
9' not found (required by ./twomonths)
./twomonths: /lib/arm-linux-gnueabihf/libc.so.6: version `GLIBC_2.34' not found
(required by ./twomonths)
./twomonths: /lib/arm-linux-gnueabihf/libc.so.6: version `GLIBC_2.32' not found
(required by ./twomonths)
 
Hi @undexsym
I'm also on Buster and this is the log of the new version..
./twomonths: /lib/arm-linux-gnueabihf/libm.so.6: version `GLIBC_2.29' not found (required by ./twomonths)
./twomonths: /lib/arm-linux-gnueabihf/libc.so.6: version `GLIBC_2.32' not found (required by ./twomonths)
./twomonths: /lib/arm-linux-gnueabihf/libc.so.6: version `GLIBC_2.33' not found (required by ./twomonths)
./twomonths: /lib/arm-linux-gnueabihf/libc.so.6: version `GLIBC_2.36' not found (required by ./twomonths)
./twomonths: /lib/arm-linux-gnueabihf/libc.so.6: version `GLIBC_2.34' not found (required by ./twomonths)

Thanks for releasing your game on the Pyra...
 
There's a stupid bug with the way SDL2 reports nub movements that I'm done trying to fix or find a workaround for now. It causes ED and/or the camera to move by itself if the nub is let go quickly. Annoying but still playable. If anyone can let me know of a fix I'd be eternally grateful.
This is a problem in "FunKeyMonKey-pyrainput". Luckily the author of pyrainput also added possibilities to change the settings. As a workaround to this problem I did this:
  • create a text file (e.g. with the name pyrainput.cfg) with the following content:
    Code:
    nubs.deadzone = -1
  • Tell pyrainput to use this configuration file by executing this command:
    Code:
    sudo /usr/sbin/pyrainputctl overload /path/to/pyrainput.cfg
The game should now work without the problem.
To change the settings back you can just execute this:
Code:
sudo /usr/sbin/pyrainputctl no-overload

As a short term solution: Your game could come with such a .cfg file and add this stuff in the start script. I guess the only "hard" part is, that the path has to be an absolute path as far as I could see. Since I'm not that familiar with Linux I don't know how easy that is to handle in a pure bash script.

Long term solution should of course be a bugfix in pyrainput. I wrote about the problem in the pyrainput thread ( https://pyra-handheld.com/boards/th...plugin-pyrainputctl-design.99334/post-1724044 )

Edit: just thought about it: the absolute path is actually not a problem, since the game is always mounted to /mnt/dbp/union/...
 
Last edited:
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