cjam
Member
- Joined
- Jul 19, 2021
- Messages
- 60
Last edited:
You mean, the sources from github?Dante doesn't build for me.
Yes.You mean, the sources from github?
Above is the link to github project, which I tried to compile.
Yeah, I know what license and what it imply. I have heavily modifiy the source, add and remove stuff, making the code difficult to diff. I'll try to diff it and add the nadded files (which are not needed anymore because I diesable the stuff Ias it was a failed test, but still needed to build).Above is the link to github project, which I tried to compile.
Which sources did you base your port on? Oliver's work was done on older tooling, and as far as I can see it needs work to build on modern debian/gcc.
It's released under this GPL 3.0 license.
https://github.com/omcfadde/dante/blob/es2/COPYING.txt
Ah, maybe I did built on gcc 9+ on the Pandora than, I don't really remember.These fixes help a lot, just this +#define HUGE 1e30 saves me headache and time.
Ah yeah, you the needs shaders. I have packaged them in a pk4, download the doom3.dbp, they are inside.i can get ptitseb's version to build on all systems. big help. now investigating runtime errors.
Thanks. I'm curious, on what are you running it?Yes, investigating doom3.sh now. pak000_gl2progs.pk4 has the glsl shaders. i put them in the base with other .pk4 files.
I see the title screen now. ptitSeb truly does things few men can.
amlogic a311d board. mali g52 with panfrost drivers (aarch64)Thanks. I'm curious, on what are you running it?
this one idlib/math/Simd_Neon.cpp should be optionnal.amlogic a311d board. mali g52 with panfrost drivers (aarch64)
omap4430 with powervr sgx530 (armhf)
On aarch64 i can build pyra config with 'debug' in pyra.sh BUILD='debug'. I am investigating the SIGSEGV there.
On omap4 debug build pyra config fails in idlib/math/Simd_Neon.cpp:
Then console spits out a lot of:--- Common Initialization Complete ---
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 3720
992 MB System Memory
guess failed, return default low-end VRAM setting ( 64MB VRAM )
64 MB Video Memory
It seems the config ~/.doom3/base/DoomConfig.cfg is already downsizing textureswriting to: /home/user/.doom3/base/savegames/AutoSave__Mars_City.save
writing to: /home/user/.doom3/base/savegames/AutoSave__Mars_City.txt
PVRWarning): Kicking render due to frag buffer space [691, /buffers.c]
writing to: /home/user/.doom3/base/maps/game/mars_city1/textures/objective2.tga
PVRWarning): Kicking render due to frag buffer space [691, /buffers.c]
PVRWarning): Kicking render due to frag buffer space [691, /buffers.c]
writing to: /home/user/.doom3/base/maps/game/mars_city1/textures/objective1.tga
PVRWarning): Kicking render due to frag buffer space [691, /buffers.c]
This will be a lot of fun to play with, thanks.seta image_downSizeLimit "64"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "64"
seta image_downSizeSpecularLimit "32"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta g_bloodEffects "0"
seta g_decals "0"
seta g_doubleVision "0"
seta g_muzzleFlash "0"
seta g_showBrass "0"
seta image_forceDownSize "1"
seta r_shadows "0"
seta r_skipBump "1"
seta r_skipNewAmbient "1" (0)?
seta r_skipPostProcess "1"
seta r_skipSpecular "1"