Butterman
Gief Pandara
Heads up to darkblu for this. Giovanni, the cubes you gave me didn't have their smoothing groups properly set up. Basically, you select each face, and hit P to split it into a different mesh.
The two cubes and floor in the green circle have had their smoothing groups set up correctly. The one on the top right hasn't. This is only really a problem with cubes, everything else seems to work ok, but if you've got crates or a large cuboid for the floor, watch out for this one! The one in red, is just a basic cube created in blender and exported without modification.
Also, with more stuff done in the fragment (pixel) shader, it's a bunch prettier. Thanks for the tip on that darkblu![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
The two cubes and floor in the green circle have had their smoothing groups set up correctly. The one on the top right hasn't. This is only really a problem with cubes, everything else seems to work ok, but if you've got crates or a large cuboid for the floor, watch out for this one! The one in red, is just a basic cube created in blender and exported without modification.
Also, with more stuff done in the fragment (pixel) shader, it's a bunch prettier. Thanks for the tip on that darkblu
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