What I'm saying is not an information that I got from the official manual so I can be completely wrong... When you are in Texture mode you don't see the texture applied to the model but a temporary immage you give to the model to understand if the UV coordinates are right or not...
In my (short) experience happened that an object had his texture but not a temporary immage in the UV editor: I looked completely white in texture mode but didn't have problems in the rendering.
But don't worry: if that's the problem it's very easy to provide a .blend file prepared with the UV editor in the main view with that temporary image yet applied... I don't know if you have to reload it (because of the change of directory during the transport)...
I'll see what I can do....
I suggest to ask for help in the blender forum, they're very available to help open projects ...
At least we can add the texture filename manually in the header of the script... It's not too hard
P.S: Why is it so necessary to export also the textures if we can add a simple line in the .bin file?
In my (short) experience happened that an object had his texture but not a temporary immage in the UV editor: I looked completely white in texture mode but didn't have problems in the rendering.
But don't worry: if that's the problem it's very easy to provide a .blend file prepared with the UV editor in the main view with that temporary image yet applied... I don't know if you have to reload it (because of the change of directory during the transport)...
I'll see what I can do....
I suggest to ask for help in the blender forum, they're very available to help open projects ...
At least we can add the texture filename manually in the header of the script... It's not too hard
P.S: Why is it so necessary to export also the textures if we can add a simple line in the .bin file?
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