Butterman
Gief Pandara
Nothing is implemented, collision will be done server side anyway, I was just testing to see if my collision functions work.PoisonedV said:Looks nice, but collision detection in use seems ripe for exploiting, dont know if thats just to show its working or is actually going to be implemented as such
The client will just be a renderer, it will simply send any button presses or analogue movement to the server, the server will then compute them and work out the new co-ordinates of the player, then update the player himself and everybody else on the server. This makes hacks like speed hacks pretty impossible.
Keep it coming with the names, I want to do a poll this week so a name can be chosen.
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