Pandora Tincs - Multiplayer Shooter For Pandora (video)


Hehe. I'm quite excited. You guys are going to love the new version of JModel. The export script mostly, it's very easy to use now. I've got a few days more work left until I can release it.

What's already in:
- Multiple meshes in a single JModel
- Normals
- Plus a whole load of bugs that were stopping us rendering certain models

What's coming:
- Proper version header
- Multiple materials
- More GUI in exporting script
 
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Multiple materials are in, I managed to rip some kind of filename information off blender, it seems to give the file path of the texture when you opened it with blender. Here is an example of the two cubes that Giovanni send me.
CODE

2
C:\Documents and Settings\**************\Desktop\Immagine2.PNG
C:\Documents and Settings\**************\Desktop\Immagine.PNG
2
8
6
1
0 4 0 0.499998 0.421876 1 0.499998 0.706250 2 0.256249 0.709376 3 0.249998 0.421876 0.000000 0.000000 -1.000000
0 4 4 0.499997 0.214844 7 0.249997 0.214845 6 0.249996 0.000001 5 0.499996 0.000000 0.000000 -0.000000 1.000000
0 4 0 0.749997 0.703126 4 0.749996 0.953125 5 0.499997 0.956249 1 0.499998 0.706250 1.000000 -0.000000 0.000000
0 4 1 0.499998 0.706250 5 0.499997 0.956249 6 0.256249 0.959374 2 0.256249 0.709376 -0.000000 -1.000000 -0.000000
0 4 2 0.256249 0.709376 6 0.256249 0.959374 7 0.006251 0.959375 3 0.006250 0.709376 -1.000000 0.000000 -0.000000
0 4 4 0.499997 0.214844 0 0.499998 0.421876 3 0.249998 0.421876 7 0.249997 0.214845 0.000000 1.000000 0.000000
2.881468 1.000000 -1.000000
2.881468 -1.000000 -1.000000
0.881468 -1.000000 -1.000000
0.881468 1.000000 -1.000000
2.881468 0.999999 1.000000
2.881467 -1.000001 1.000000
0.881467 -1.000000 1.000000
0.881468 1.000000 1.000000
8
6
1
1 4 0 0.499998 0.421876 1 0.499998 0.706250 2 0.256249 0.709376 3 0.249998 0.421876 0.000000 0.000000 -1.000000
1 4 4 0.499997 0.214844 7 0.249997 0.214845 6 0.249996 0.000001 5 0.499996 0.000000 0.000000 -0.000000 1.000000
1 4 0 0.749997 0.703126 4 0.749996 0.953125 5 0.499997 0.956249 1 0.499998 0.706250 1.000000 -0.000000 0.000000
1 4 1 0.499998 0.706250 5 0.499997 0.956249 6 0.256249 0.959374 2 0.256249 0.709376 -0.000000 -1.000000 -0.000000
1 4 2 0.256249 0.709376 6 0.256249 0.959374 7 0.006251 0.959375 3 0.006250 0.709376 -1.000000 0.000000 -0.000000
1 4 4 0.499997 0.214844 0 0.499998 0.421876 3 0.249998 0.421876 7 0.249997 0.214845 0.000000 1.000000 0.000000
-0.784950 1.000000 -1.000000
-0.784950 -1.000000 -1.000000
-2.784950 -1.000000 -1.000000
-2.784950 1.000000 -1.000000
-0.784950 0.999999 1.000000
-0.784951 -1.000001 1.000000
-2.784951 -1.000000 1.000000
-2.784950 1.000000 1.000000


Basically, the really long lines are indicies, the first number, links them to a material at the top. The first bunch of indices in the first mesh, are all linking to texture '0', which is immagine2.png.

Just wanted to show you guys what I'm up to, before I head out.
 
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Is it enough to have the texts on the Jottit site or do we have to write a pitch for the expose?

This Time I want to know what to do to not get screwed again :angry:

;-)
 
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'GPSchnyder' said:
Is it enough to have the texts on the Jottit site or do we have to write a pitch for the expose?

This Time I want to know what to do to not get screwed again :angry:

;-)
I'm going to put some rules up. We will have a maximum length of about 300 words. Brief enough to be read and, we should be ok for space, hopefully I won't have to cut anything. Again, sorry man :(


I've modified this page.

CODE
http://tincs.jottit.com/backstory


and added this page

CODE
http://tincs.jottit.com/backstory_guidelines


It's important you follow this. Try and spread this around more guys, so we get more pitches than last time!
 
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Awesome shizz!

I have been trying to export a fully rigged and animated character to blender from max for 2 days unsuccessfully. (if you know how to do this please do tell)

SO IM RAGE QUITTING!!! and im going to try and teach my self blender in 2 nights.
It will be fun... :(

It shouldnt take me long to learn, i tend to learn new software fast.
 
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One problem with the code you've got for JModel exporting, Butter - you're including absolute paths to the texture files. You probably want to just pluck the name of the file off the end and then change it to textures/<filenamehere>. I seem to remember that you were going to put level textures in the textures directory (relative to the map file (and probably the models that you'll be using)), hence the suggestion.
 
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'Butterman' said:
Again, sorry man :(
I's okay. I'm not here to win anything, but to build a Game the best way we can. And I think this was not the best way to go.

An other thing, does anyone know a Software or a website that counts Words? Don't want to install a bloated Office-Set or something. Nice would be a website where you copy and past and it gives you the Wordcount...
 
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'Vorporeal' said:
One problem with the code you've got for JModel exporting, Butter - you're including absolute paths to the texture files. You probably want to just pluck the name of the file off the end and then change it to textures/<filenamehere>. I seem to remember that you were going to put level textures in the textures directory (relative to the map file (and probably the models that you'll be using)), hence the suggestion.
Yeah, I'm trying to do exactly that at the moment, my poor knowledge of python is really holding me back. That's pretty much all I've got to get done and it's finished.
 
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I'm not an expert in python or in blender myself but I have written some export scripts for it (to my own formats that my engines use). So if you got some problems, drop a PM and I'll see if I have done it before in some code of mine ;). No promises though, I tend to keep stuff simple so not much functionality...

@Muzz
Blender in two days? uhhh... take two weeks! Blenders UI is bizarre for a newbee.
 
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Im hardly a noob to 3d dude, im halfway through a bachelor in the shit and work for a small games company.

All i need to do is work out poly where all the poly modeling stuff is (already found most of it), and work out where the rigging and animation controls are.

Though my main worry is that blender is more system heavy, and that is really really bad for me right now, my main rig died and im saving up for a new one so im on my shitty cheap laptop with an inbuilt graphics card.
 
'Muzz' said:
Im hardly a noob to 3d dude, im halfway through a bachelor in the shit and work for a small games company.
Yeah but even when the pr0 people see blenders UI they usually go "AAAAAARGH" (seen this too many times...). I fell in love with it though. Its a really nice UI once you get used to it.

Ofcourse some people adapt to it better than others. Usually people who have used other 3d software for a really long time have problems adapting.

But anyway, great if you are getting used to it so fast! Ah and do you have a portfolio or a website somewhere? I would like to see more of your work =D.
 
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I've decided to contribute creatively to this phase of the project.

CODE

http://tincs.jottit.com/jacks_backstory



I've just started, would like to know what you think.

QUOTE

Posted my backstory pitch.



I like, reminds me of book, about an old man who had been able to see the sun in his time and how he explained that to his rich grandson. His grandson built a giant tower, so that he could once more see the sun before he died.
 
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'Butterman' said:
I like, reminds me of book, about an old man who had been able to see the sun in his time and how he explained that to his rich grandson. His grandson built a giant tower, so that he could once more see the sun before he died.
This book?
 
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One thing I was thinking of that would be interesting (using Muzz's art style, assuming that's what we've chosen) would be CCTV screens around certain levels that showed the player a view from a camera somewhere else in teh level. It would be an interesting gameplay element, and would probably fit nicely into the "overbearing government, big brother" feeling.
 
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'Butterman' said:
I've decided to contribute creatively to this phase of the project.

CODE

http://tincs.jottit.com/jacks_backstory
I've just started, would like to know what you think.

QUOTE

Posted my backstory pitch.



I like, reminds me of book, about an old man who had been able to see the sun in his time and how he explained that to his rich grandson. His grandson built a giant tower, so that he could once more see the sun before he died.


Didnt read that book. Anyway, thanks for liking it.
 
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'Butterman' said:
I've decided to contribute creatively to this phase of the project.

CODE

http://tincs.jottit.com/jacks_backstory
I've just started, would like to know what you think.

QUOTE

Posted my backstory pitch.



I like, reminds me of book, about an old man who had been able to see the sun in his time and how he explained that to his rich grandson. His grandson built a giant tower, so that he could once more see the sun before he died.

Seems too much like a zombie game. I'de avoid viruses, parasites.
 
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It's not going to be zombies. It's more about how the world ends. Suddenly, we've got empty cities everywhere. No more utilities, nothing. How would mankind survive?
 
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Oh true.

How about rogue groups of people left over, similar to in the movie I am Legend, but with packs of people and no zombie like things?
 
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