Multiple materials are in, I managed to rip some kind of filename information off blender, it seems to give the file path of the texture when you opened it with blender. Here is an example of the two cubes that Giovanni send me.
CODE
2
C:\Documents and Settings\**************\Desktop\Immagine2.PNG
C:\Documents and Settings\**************\Desktop\Immagine.PNG
2
8
6
1
0 4 0 0.499998 0.421876 1 0.499998 0.706250 2 0.256249 0.709376 3 0.249998 0.421876 0.000000 0.000000 -1.000000
0 4 4 0.499997 0.214844 7 0.249997 0.214845 6 0.249996 0.000001 5 0.499996 0.000000 0.000000 -0.000000 1.000000
0 4 0 0.749997 0.703126 4 0.749996 0.953125 5 0.499997 0.956249 1 0.499998 0.706250 1.000000 -0.000000 0.000000
0 4 1 0.499998 0.706250 5 0.499997 0.956249 6 0.256249 0.959374 2 0.256249 0.709376 -0.000000 -1.000000 -0.000000
0 4 2 0.256249 0.709376 6 0.256249 0.959374 7 0.006251 0.959375 3 0.006250 0.709376 -1.000000 0.000000 -0.000000
0 4 4 0.499997 0.214844 0 0.499998 0.421876 3 0.249998 0.421876 7 0.249997 0.214845 0.000000 1.000000 0.000000
2.881468 1.000000 -1.000000
2.881468 -1.000000 -1.000000
0.881468 -1.000000 -1.000000
0.881468 1.000000 -1.000000
2.881468 0.999999 1.000000
2.881467 -1.000001 1.000000
0.881467 -1.000000 1.000000
0.881468 1.000000 1.000000
8
6
1
1 4 0 0.499998 0.421876 1 0.499998 0.706250 2 0.256249 0.709376 3 0.249998 0.421876 0.000000 0.000000 -1.000000
1 4 4 0.499997 0.214844 7 0.249997 0.214845 6 0.249996 0.000001 5 0.499996 0.000000 0.000000 -0.000000 1.000000
1 4 0 0.749997 0.703126 4 0.749996 0.953125 5 0.499997 0.956249 1 0.499998 0.706250 1.000000 -0.000000 0.000000
1 4 1 0.499998 0.706250 5 0.499997 0.956249 6 0.256249 0.959374 2 0.256249 0.709376 -0.000000 -1.000000 -0.000000
1 4 2 0.256249 0.709376 6 0.256249 0.959374 7 0.006251 0.959375 3 0.006250 0.709376 -1.000000 0.000000 -0.000000
1 4 4 0.499997 0.214844 0 0.499998 0.421876 3 0.249998 0.421876 7 0.249997 0.214845 0.000000 1.000000 0.000000
-0.784950 1.000000 -1.000000
-0.784950 -1.000000 -1.000000
-2.784950 -1.000000 -1.000000
-2.784950 1.000000 -1.000000
-0.784950 0.999999 1.000000
-0.784951 -1.000001 1.000000
-2.784951 -1.000000 1.000000
-2.784950 1.000000 1.000000
Basically, the really long lines are indicies, the first number, links them to a material at the top. The first bunch of indices in the first mesh, are all linking to texture '0', which is immagine2.png.
Just wanted to show you guys what I'm up to, before I head out.