Butterman
Gief Pandara
Alpha2 said:The whole dead pixel issue was a huge topic for manufacturers back when the PSP was launched. Sony's problem was relying on the class of part they ordered from the LCD maker to determine their failure rate. They chose to go for the cheap route to lower costs thinking that the faulty units would not be significant (afterall even Nintendo's godlike GBAs weren't immune as I had two SPs with a small number of stuck pixels) when the class of LCDs were found to be more of a problem then they expected, they switched classes for a lower failure rate. I think it's unrealistic to expect there to not be a single dead pixel in the whole bunch but assuming they picked a decent class of screen the number of instances should be fair.
And supposedly it's the same screen that Archos uses so the number of faulty screens shouldnt be any worse than what they've experienced (I'd say a check of consumer reports for Dead pixels on archose units with the same screen would give a early indicator of whether or not there's a problem with them.)
I had one or two dead pixels in my PSP-1000 didn't bother me a bit and I have no idea how many hours I spent playing SNES Harvest Moon on that baby.
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