According to
the eduke32 website, the code is GPLed and the source is available. [...] I should think if people can get Quake 3 or Doom 3 running, they should be able to get eduke32 running, but it might require someone familiar with optimizing, and the code would need to be converted from OpenGL to the Pandora's OpenGL ES. On a screen with such high pixel density as the Pandora, you might not gain a lot from a high resolution pack. Their site talks of screen resolutions up to 3072x2304, and the Pandora's 800x480 in comparison is quite small.
It's actually more than just higher resolution textures. Everything looks way better and the engine was converted to true 3d.
Right. That's why I said it might require someone familiar with optimizing, to handle the port of the updated engine. I believe notaz got Quake 2 running without much trouble, and I expect the same for the original Duke3D, but it looks like the eduke32 writers have invested some special love into it, and outside of the new textures, this will be more CPU intensive.
Although, with the shiny 256 megs of RAM, that leaves a lot more space for pretty, high res textures.