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Release Stunt Car Remake

Discussion in 'Software Releases' started by ptitSeb, Jan 21, 2017.

  1. ptitSeb

    ptitSeb Serial Porter

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    Here is Stunt Car Remake, a remake of Stunt Car Racer from Amiga/AtariST
    [​IMG]
    The remake is based on the Windows remake, but adapted to Linux/OpenAL/OpenGL (using gl4es here).
    For now, only core gameplay is implemented. The graphics are not finished either, but the game is already fun to play (and faster than the original).


    History log
    =========

    Build 04
    ------------

    • Optimized Cockpit rendering
    • Added back MSAA for Gigahertz model
    Build 03
    ------------

    • Removed MSAA

    Build 02
    ------------

    • Added most Cockpit bitmaps
    • Use MSAA
    Build 01
    ------------

    • Initial build

    The source code is there: https://github.com/ptitSeb/stuntcarremake
     
    Last edited: Apr 25, 2017
    klapse, sm0kew0n, FBnil and 4 others like this.
  2. Stainy

    Stainy Well-Known Member

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    Whaaaaaaat !! :) :)
     
  3. atari_afternoon

    atari_afternoon Member

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    Very good to see this in the open :)
     
  4. levi

    levi Still fresh, damnit!

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    Excellent diversion this. Not the worlds most complicated game, but then the original Stunt Car Racer wasn't a big time waster either.
     
  5. Linux-SWAT

    Linux-SWAT Advanced Member

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    Thanks for reminding us how old we are ;^) .
     
    el joker and levi like this.
  6. Ian J

    Ian J Advanced Member

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    Thank You.

    I loved this on the Amiga, one of the many games we played using a null modem lead.

    Can't wait to try it out.
    --- Double Post Merged, Jan 21, 2017, Original Post Date: Jan 21, 2017 ---
    I was gutted to find the Amiga version was frame locked at about 15fps when I finally got a faster machine than the a500.
     
    ClockworkCoder likes this.
  7. levi

    levi Still fresh, damnit!

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    Yeah, the only slightly odd thing about this is while you can adjust the frame rate, the game speeds up as you increase the frame rate. You can see how smooth the game could be, but you can't play it very well as the smoothest rates. That said, I was a lot better at getting round that early level with all the gaps (level 2 I think) at super-speed, for some reason - I think my old twitch skills must still be there. Other levels I needed the speed more normal though.

    I wonder if the TNT tracks could be added to this?
     
  8. ptitSeb

    ptitSeb Serial Porter

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    There is a branch in the original repo with smotther framerates, using extrapolated frame (so the engine framerate remain the same), but I haven't bothered integrating that because it's "just interpolation", there are anoying visual artefact (the background is super chopy) and I prefer to focus on other stuffs for now, like bringing all the bitmap of the cockpit at first...

    About the TNT track maybe, but I would need to make a dump of the binary of the track first. Probably something I look into latter but not for now.
     
    levi likes this.
  9. levi

    levi Still fresh, damnit!

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    Yeah, I guess the physics engine would have to be completely rewritten if it was current doing all its calculations based on fixed intervals. Eh well, it's already a lot smoother than it ever used to be!

    And no hurry on the TNT tracks - that's just something I came across the other day, so it has no historical significance to me, just might be something nice to have also. If I can figure out the track format, I might have a nose at the binary myself and see if I can spot them.
     
  10. atari_afternoon

    atari_afternoon Member

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    In case it is not obvious (it is not explicitly said on the title screen): You win only with BOOST, and this is the RIGHT shoulder button ;)
     
  11. levi

    levi Still fresh, damnit!

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    Indeed, although for me at least the first challenge before considering winning against the opponent was to make it round the track without falling off or getting stuck. Boost not necessary there :)
     
    ClockworkCoder likes this.
  12. atari_afternoon

    atari_afternoon Member

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    ooh if you know and remember the old C64 game, it is still in your genes ;) on the train journey thast I do every Sunday I managed to win :)
     
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  13. Caine

    Caine Advanced Member

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    Over the years many racing games have been released and still none of them are better than Stunt Car Racer.

    THE racing classic. Great to see this release.
     
    erico, PokeParadox and ClockworkCoder like this.
  14. Eight Bit

    Eight Bit Advanced Member

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    I gave this a quick spin, it's nice! I do miss the car console and the cracking roll bar though :)
     
  15. Ian J

    Ian J Advanced Member

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    I downloaded this and loved it.

    I tried to rate and add a comment to the Repo but it wouldn't let me login..
     
  16. Wrath Of Khan

    Wrath Of Khan Soul soother...

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    Nice. Hopefully future updates can be ported to the pyra too. I dont have a pandora anymore., but I'm waiting on a pyra - like so many of us are.
     
  17. sm0kew0n

    sm0kew0n Active Member

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    Thanks for this, one my favorites back in day. I'm with @Eight Bit and would love to see the damage graphics.
     
  18. ptitSeb

    ptitSeb Serial Porter

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    I'm working on the graphics, takes time, but I'll bring them eventually :)
     
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  19. ptitSeb

    ptitSeb Serial Porter

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    New release on the repo.

    I have added most Cockpit bitmap now. Only effect missing are the sparks (when driving half off the track) and dust (when completely off the track :p ).
    Also, I use MSAA now, for better rendering (I hope it doesn't slow CC rendering too much, I may have to try).

    Still only Practice mode, no championship yet.

    Build 02
    ------------

    • Added most Cockpit bitmaps
    • Use MSAA
     
    Last edited: Apr 16, 2017
  20. atari_afternoon

    atari_afternoon Member

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    A great special thanks for this !!!!
    EDIT On CC at 600 Mhz, it is a tiny bit slower than the previous version, havenĀ“t fiddled around with the frame settings yet, or by rising the line to 850 Mhy; to be honest, the previous version was close to perfect for me; in the meantime I have played the C64 version again and it was a world of a difference already :)
     
    Last edited: Apr 17, 2017

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