Hang on hang on... I was fairly sure SquidgeSNES was entirely written by Squidge, barring the CPU cores. That's why, I thought, it behaved completely differently with games to how SNES9x ports typically do. Quick and obvious example:
1) Load up NK's old SNES emu, and throw Donkey Kong Country at it. Assuming you chose one that works in emus in the first place, it's quite playable.
2) Load up Squidgesnes, and run the same game... it'll be juttery as anything.
3) Repeat with, say, Chrono Trigger
4) Note how SquidgeSnes beats NK's hands down here.
Of course, that could be due to other code changes Squidge made in the process of porting and re-porting and hacking and re-porting again, but the simplest answer (given this is how *all* SNES9x ports I've used on the GP32 have also behaved) is that it's much less based on Snes9x than anything before it.
I could be wrong, of course, but I don't think I am. If anyone can point me to where Squidge *says* it is a port of Snes9x, I'll bow down in defeat, but otherwise...