hackgrid
Active Member
Tetris Attack works great @ 300Mhz
Tetris Attack works great @ 300Mhz
describe, for me all seems good apart from transpareny effects @274Mhz firmware 1.2.1Anyone else have graphical problems with Chrono Trigger?
describe, for me all seems good apart from transpareny effects @274Mhz firmware 1.2.1Anyone else have graphical problems with Chrono Trigger?
Something like this.Uh...I don't know? I don't remember reading anything about that...what are you talking about? :huh:Didn't I and others say that there is plenty of life left in the GP2X?! :rolleyes:I just shipped out my GP2X today and to come home to see this...
describe, for me all seems good apart from transpareny effects @274Mhz firmware 1.2.1Anyone else have graphical problems with Chrono Trigger?
I wasn't saying that the scene wasn't lively because it only had so many focal points. By that I mean that the whole scene seemed to me to place a lot of focus on key applications (PSX/Neo-Geo emu, DrMD, PCE emu). DrMD was fine to me, so I ignored any updates for it. I wasn't interested in PSX emulation because I know it could never get full speed with sound (for obvious reasons). Neo-Geo emulation was decent but too big of a hassle. I wasn't interested in PCE anymore.Hanz™ posted on Jul 1 2006 at 05:56 AM said:Something like this.Uh...I don't know? I don't remember reading anything about that...what are you talking about? :huh:Didn't I and others say that there is plenty of life left in the GP2X?! :rolleyes:I just shipped out my GP2X today and to come home to see this...
It's a standalone version... No other gpe needed.IntenseWage posted on Jul 2 2006 at 02:59 PM said:Alright, I know this is a Squidge-injected GPE file, but what version of SquidgeSNES do I use this GPE file with? There's three different versions for download in the archives. I tried it with .37, but the framerates were obviously not up to snuff with what everyone's been reporting.
describe, for me all seems good apart from transpareny effects @274Mhz firmware 1.2.1Anyone else have graphical problems with Chrono Trigger?
Yono posted on Jul 3 2006 at 05:51 PM said:describe, for me all seems good apart from transpareny effects @274Mhz firmware 1.2.1Anyone else have graphical problems with Chrono Trigger?
Well, I can't see inside the domes because of the clouds (2300AD). Will vsync on fix that?
pepone posted on Jul 3 2006 at 11:01 AM said:Here is a version with mmu hack who let you choose between autoframeskip and classic frameskip.
I didn't test it very much, so it may be buggy
http://m.peponas.free.fr/gngeo/download/sq...esnes_0.37c.zip
Ps: turning Autoframeskip on disable vsync, fpslimiter and classic frameskip as it's incompatible and/or redondant.
rmatheso posted on Jul 4 2006 at 11:36 AM said:Sweet.
I can get Super Fire Pro Wrestling Premium working at about 20fps with sound at frameskip 1. It's getting better and better!
Super Mario World - 60fps solid with sound. I have to use the frame limiter!
Ogre Battle: 15fps map, 25-30fps battles. Frameskip 1.
All that has to be done now is fixing ther layer order issue. It's pretty noticible in Ogre Battle and definately in Fire Pro, as their arms are stuck on backwards.
Great stuff though!