Epicentre, you can already turn off layers.
Hold Vol+ and Vol- together.
Then press A,B,X,Y (They correspond to different layers)
Hold Vol+ and Vol- together.
Then press A,B,X,Y (They correspond to different layers)
I have tryed to get this thing working and I can not. can some help me. can I have complete instructions please!!!!
Have you read the readme.txt that comes in the squidgesnes_0.37.zip archive ?.
Trooper
I have tryed to get this thing working and I can not. can some help me. can I have complete instructions please!!!!
Have you read the readme.txt that comes in the squidgesnes_0.37.zip archive ?.
Trooper
YES i have read it please help
I am assuming you are hung up somewhere, either you don't understand something, or you missed something important.I have tryed to get this thing working and I can not. can some help me. can I have complete instructions please!!!!
Have you read the readme.txt that comes in the squidgesnes_0.37.zip archive ?.
Trooper
YES i have read it please help
I can confirm vimacs bug. In 0.37 layer order seems to be wrong. Cherrys, Bananas and the like will be drawn above the char.
Bug not existent in 0.34. Speed inprovement ist awesome though!
How come Super Mario RPG isn't compatible?
What about X2 and the C4 chip?How come Super Mario RPG isn't compatible?
It uses a special Chip ingame. And no special Chips are supported yet.
I am curious, and hope that I don't get misinterpreted for mocking an emulator when I am simply wondering about a feature set. However, would it be possible to explain how DrMD, my fave emulator, can run so fast, and make it look so effortless, yet a SNES emulator isn't as good in the same areas, and takes much longer. Are the architectures so radically different, as I was under the impression that the SNES was still only a sub 12Mhz cpu, which my limited knowledge suggests that even poorly coded emulators should be speedy. (Though I know in practice is isn't, from my foray into SNES emulators for OS X)
Just a technical query really, its good work regardless.![]()
omfg great emulator and great speed.. i mean really fast speed..is there anyway to get regulation where it doesnt speed up like its on drugs or something lol
oh ya kirby superstar doesnt work (bad ROM?) anyone else have the problem?
I take it Kirby Superstar remains non-functional, seeing as how it was one of the other two games to employ the chip used with the Super Mario RPG?
The chip is called the SA-1 chip, apparently. Considering the games which use it, it must be the Super Awesome chip. I would like to get some and solder them onto my Gamecube to improve performance. Anyone know where I can come by some?
I can confirm vimacs bug. In 0.37 layer order seems to be wrong. Cherrys, Bananas and the like will be drawn above the char.
Bug not existent in 0.34. Speed inprovement ist awesome though!
After getting home to read this, the bug is that Fast Sprites is enabled by force. Try disabling it in 0.34 or 0.35 and you don't have that bug.