critical
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That would probably be mupen64, I guess.Epicenter posted on Jul 10 2006 at 05:20 AM said:Well, there's a straight C/SDL port that runs at 4 FPS, if I recall correctly.
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That would probably be mupen64, I guess.Epicenter posted on Jul 10 2006 at 05:20 AM said:Well, there's a straight C/SDL port that runs at 4 FPS, if I recall correctly.
I think nickspoon attempted to compile mupen64 and gave up.critical posted on Jul 10 2006 at 05:32 AM said:That would probably be mupen64, I guess.Epicenter posted on Jul 10 2006 at 05:20 AM said:Well, there's a straight C/SDL port that runs at 4 FPS, if I recall correctly.
Emu&Co posted on Jul 10 2006 at 08:16 PM said:N64 is possible DaveC, we said it often enough. Keyword Corn. Static Recompilers will work, but they are needed to be redone for almost every game to run it well. I'm sure NOONE will do this ever. Its very hard work for 2-3 games running.
Emu&Co posted on Jul 10 2006 at 06:16 PM said:N64 is possible DaveC, we said it often enough. Keyword Corn. Static Recompilers will work, but they are needed to be redone for almost every game to run it well. I'm sure NOONE will do this ever. Its very hard work for 2-3 games running.
DaveC posted on Jul 10 2006 at 09:20 PM said:No it is not possible at playable speeds, period.
devestation posted on Jul 11 2006 at 02:32 AM said:DaveC posted on Jul 10 2006 at 09:20 PM said:No it is not possible at playable speeds, period.
Possible to have an N64 emulator at playable speeds? Yes.
Likely to have an N64 emulator at even near playable speeds? Not at all.
If some coding god cared enough and went in the dark for several months, maybe that person could make something almost playable. But what are the chances of even that?
I disagree when DaveC says it is impossible. But I agree with him when he says it will not happen, "period."
You don't have to.......DaveC posted on Jul 10 2006 at 09:47 PM said:devestation posted on Jul 11 2006 at 02:32 AM said:DaveC posted on Jul 10 2006 at 09:20 PM said:No it is not possible at playable speeds, period.
Possible to have an N64 emulator at playable speeds? Yes.
Likely to have an N64 emulator at even near playable speeds? Not at all.
If some coding god cared enough and went in the dark for several months, maybe that person could make something almost playable. But what are the chances of even that?
I disagree when DaveC says it is impossible. But I agree with him when he says it will not happen, "period."
No it is not magic. It is NOT possible any more than it is possible to have a playable Xbox or PS2 emulator on the GP2X. Even if some talented coder achieved theoretical perfect code it would still run too slow to be playable even without sound.
You just think that with enough coding you can magically get the GP2X to emulate anything? You have no clue what emulation is obviously. I can't believe there are so many naive people around. God, to even have to "debate" this all of the time is ridiculous.
A static recompiler does not have to be redone for each game. The ROM just has to be built, which doesn`t necessarily mean a lot of work for a programmer (an end-user with GCC installed could do it by playing the game in interpreted mode then running 'make').Static Recompilers will work, but they are needed to be redone for almost every game to run it well. I'm sure NOONE will do this ever. Its very hard work for 2-3 games running.
TKF15H posted on Jul 11 2006 at 04:40 AM said:A static recompiler does not have to be redone for each game. The ROM just has to be built, which doesn`t necessarily mean a lot of work for a programmer (an end-user with GCC installed could do it by playing the game in interpreted mode then running 'make').Static Recompilers will work, but they are needed to be redone for almost every game to run it well. I'm sure NOONE will do this ever. Its very hard work for 2-3 games running.
Well, at least, that's what I'm aiming for with my GBA emu.
Something like utlreHLE isn't possible. We have no 3d GPU, no FPU and even no mmx.smx posted on Jul 11 2006 at 10:12 AM said:Sorry for the "stupid" post at but...
We can make a N64 emulator like UltraHLE? (so... with high level emulation?)
I think only few games are really "worth" to play in a GP2X, like SMB64 and Zelda (but this is hard to emulate full speed...)
(sry for my english )
(oh yes, we don't have 3d nor floating point...)
DaveC posted on Jul 11 2006 at 03:47 AM said:devestation posted on Jul 11 2006 at 02:32 AM said:DaveC posted on Jul 10 2006 at 09:20 PM said:No it is not possible at playable speeds, period.
Possible to have an N64 emulator at playable speeds? Yes.
Likely to have an N64 emulator at even near playable speeds? Not at all.
If some coding god cared enough and went in the dark for several months, maybe that person could make something almost playable. But what are the chances of even that?
I disagree when DaveC says it is impossible. But I agree with him when he says it will not happen, "period."
No it is not magic. It is NOT possible any more than it is possible to have a playable Xbox or PS2 emulator on the GP2X. Even if some talented coder achieved theoretical perfect code it would still run too slow to be playable even without sound. You have only 3:1 Mhz per MHz for the 270 MHz ARM vs 90 MHz MIPs with massive GP2X OC and that is only the CPU. How many ARM instructions will it take to emulate a MIPs instruction? You haven't even started trying to emulate the N64 3D GPU with floating point yet. Impossible.
You just think that with enough coding you can magically get the GP2X to emulate anything? You have no clue what emulation is obviously. I can't believe there are so many naive people around. God, to even have to "debate" this all of the time is ridiculous.
As much as possible. Alternatively, play a bit, run make so as to finish compiling the code in the first level, then when it hits more uncompiled code run make again, etc.So um... how much of the game would you have tp play in interpreted mode before you could, as you put it, just run make?
DaveC posted on Jul 11 2006 at 04:47 AM said:devestation posted on Jul 11 2006 at 02:32 AM said:DaveC posted on Jul 10 2006 at 09:20 PM said:No it is not possible at playable speeds, period.
Possible to have an N64 emulator at playable speeds? Yes.
Likely to have an N64 emulator at even near playable speeds? Not at all.
If some coding god cared enough and went in the dark for several months, maybe that person could make something almost playable. But what are the chances of even that?
I disagree when DaveC says it is impossible. But I agree with him when he says it will not happen, "period."
No it is not magic. It is NOT possible any more than it is possible to have a playable Xbox or PS2 emulator on the GP2X. Even if some talented coder achieved theoretical perfect code it would still run too slow to be playable even without sound. You have only 3:1 Mhz per MHz for the 270