New release again on the repo.
I have noticed that sometimes, at the start of a level, the "implosion" of the player don't go well (when there is too much frameskip) and the game get stuck here. So I tried to fix that.
I also did some more optim around love shader. I added some cache mecanism inside love to cache uniform value (and not upload a uniform if it's value didn't changes). I also noticed that it's better, in löve, to setShader than send the uniform than the oposite (to avoid useless changes of active shader). It shouldn't give much speed, but it's still some optims.
Finaly, I have adjusted the Console, so text always (it seems) fit the width of the Pandora screen (and yeah, you should totaly use the console, it's part of the game and there is a nice adventure game there).
Build 06
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- Optimised shaders
- Try to fix a case were game hang at start of level
- Made text in the Console fit the width of the screen