It was designed to be a weird mix of Defender, Halls of The Things and Paradroid. Oh... and the Ultima conversation parser. I think I managed to meld them all into a meaningful whole, but I'm biased.i must train more for a Video,maybe soon.
The Gameplay remind me a little on the Clasical Game Meritious
Do you mind sharing details on the 'implosion' bug (pm if needed)? It might be linked to something I've had issues with for some time.New release again on the repo.
I have noticed that sometimes, at the start of a level, the "implosion" of the player don't go well (when there is too much frameskip) and the game get stuck here. So I tried to fix that.
I also did some more optim around love shader. I added some cache mecanism inside love to cache uniform value (and not upload a uniform if it's value didn't changes). I also noticed that it's better, in löve, to setShader than send the uniform than the oposite (to avoid useless changes of active shader). It shouldn't give much speed, but it's still some optims.
Finaly, I have adjusted the Console, so text always (it seems) fit the width of the Pandora screen (and yeah, you should totaly use the console, it's part of the game and there is a nice adventure game there).
- Optimised shaders
- Try to fix a case were game hang at start of level
- Made text in the Console fit the width of the screen
Thanks so much. I *love* good, creepy horror... and early arcade games (especially anything with the Williams sound chip). Pushing the two together was just too good an opportunity to pass up.@Dene Carter hehe yeah he tends to do that. That's why he is called the serial porter ^^.
I love the whole storytelling concept of your game! Very immersive, I wish more games did it like that. Shows once again, that you don't need to be a huge studio to come up with an original story, quite the opposite actually.
Doing a game require lot's of differents abilities, so a good game maker usually is a multipotential. ptitSeb is a machine at technical code, but probably not so much at game design, gfx and musics.Just so you know, that post above is your porting friend solving a crash bug I've had for over a year. It's... humbling.
yes that would be great ... and all the builds would benefit from the fixes and optimization by ptitseb ...Amazing game, everything is better with Neon ligths,
Would it be possible to port it to desktop GNU/Linux and release it on itch.io?