arcade

  1. BaDToaD

    Hoping to get my Indie retro game to run on the Pandora.

    Hi guys. I've not posted here in a while but I've been keeping an eye on the Pyra's progress. Some of the old timers here will remember me :) So, what have I been doing with my time? I've started an Indie games studio, Clockwork Hippo Games I've been making a retro style arcade game that's...
  2. ptitSeb

    Release FreeGish

    Here is FreeGish, a physics based arcade game. This version of Gish used gl4es and has all lightning effect. It comes with the "FreeGish" dataset, but it can also used the full Gish data. You will have a question at first launch if you want to extract FreeGish data if no data are found. To use...
  3. ptitSeb

    Release Spellrazor

    Here is Spellrazor, an Arcade game made in löve. Thanks to @kuru, I had access to the source code of Spellrazor. The game as many shaders, and is quite graphicaly intensive. Also, initial sources were for 1280x720 window. I have resize all this to 800x480 (this also gain speed), redone a font...
  4. PowerGod

    [WIP] Advance Projects and ROM management guide

    == WORK IN PROGRESS == I'm trying to create a complete guide, easy to read but very explanatory, to describe how to use and manage ROM SETS for MAME-like emulators, but also I want to point out why you have to do this type of things. I never found a guide like this, I just found little guides...
  5. ptitSeb

    Release Pacman

    Here is Pacman, a clone of ... Pacman. The game use SDL2 (and glshim), and not much to say. It's pretty faithfull to the original (at least visualy and on the sound side too). There are some glitches in the main menu "demo" and the game is not centered, but that doesn't alter the gameplay...
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