Hooka
That Guy!
Levi: Alrighty, I'll try and get the extra demos I've found/got working into the pack and get them into a proper subcategory later today.
Also, uploaded a pack of ThatOtherPerson's games and such the other night and I highly recommend Super Pixel Jumper, wicked fun game for an extremely simplistic concept![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
And finally, uploaded a new GINGE binary to the repo also, this has the right ufxi in it so that touchscreen is working for ufxi games like Wiztern, FrikiMusic, 2xband and Boomshine!
In general I've spent more time trying to iron out a few issues with runtimes and libs in the past few days, but still can't seem to find the bennugd runtime that likes touchscreen through GINGE... YET... When I do, Apocalypso, Railroad Rampage and Wizimon will be playable and that will pretty much make a general majority of touchscreen based programs running with no effort on end-user's part. The ones left that still don't have touchscreen working properly seem to be ones based around notaz's wm97xx_hack.o and I'm not sure if I can figure it out tbh, but I'll keep trying.
Was waiting for a new release of codeblocks to work on gmenu2x again, but gave up today and started downloading the current one. Unfortunately I seem to be having issues downloading largish files from the repo, so I might have to try a few times before I manage to get it actually downloaded (same reason I haven't bothered trying to catch up on the pandora releases from the past year, need some kinda download client that will detect incomplete downloads as it seems to be a persistent issue for me... that'll teach me for dreaming about a Pandora repo client for pandora/pc but never bothering to make one
)
Biggest barriers left: RTLD_NEXT issues with older GP2X software (statically linked glibc but everything else dynamic I do believe), some unsupported wiz/gp2x stuff that's causing hangs and segv's (3d libs, unsupported other hardware like t940 in gp2x and other random BS) and things like python/X11/etc. BUT I've been updating the game list so I can tell if something's on both GP2X/wiz or already on Pandora, so that's made a large chunk of the list irrelevant.
Well, nappy time for me I assume just ran outta steam after working 8 hours then spending a couple hours testing and messing around with GINGE (Which really means I spent a couple hours playing GP2X games, not quite a hardship
)
P.S. sorry for the delay updating the demo pack, got sidetracked by trying to get wiz and caanoo ports upto date, but had to figure out why they were crashing hardcore on me... turns out some of the code doesn't like wiz anymore so I've narrowed down the offending code and am working backwards to replace it with the original code that works while keeping as much as possible that will still work![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Also, uploaded a pack of ThatOtherPerson's games and such the other night and I highly recommend Super Pixel Jumper, wicked fun game for an extremely simplistic concept
And finally, uploaded a new GINGE binary to the repo also, this has the right ufxi in it so that touchscreen is working for ufxi games like Wiztern, FrikiMusic, 2xband and Boomshine!
In general I've spent more time trying to iron out a few issues with runtimes and libs in the past few days, but still can't seem to find the bennugd runtime that likes touchscreen through GINGE... YET... When I do, Apocalypso, Railroad Rampage and Wizimon will be playable and that will pretty much make a general majority of touchscreen based programs running with no effort on end-user's part. The ones left that still don't have touchscreen working properly seem to be ones based around notaz's wm97xx_hack.o and I'm not sure if I can figure it out tbh, but I'll keep trying.
Was waiting for a new release of codeblocks to work on gmenu2x again, but gave up today and started downloading the current one. Unfortunately I seem to be having issues downloading largish files from the repo, so I might have to try a few times before I manage to get it actually downloaded (same reason I haven't bothered trying to catch up on the pandora releases from the past year, need some kinda download client that will detect incomplete downloads as it seems to be a persistent issue for me... that'll teach me for dreaming about a Pandora repo client for pandora/pc but never bothering to make one
Biggest barriers left: RTLD_NEXT issues with older GP2X software (statically linked glibc but everything else dynamic I do believe), some unsupported wiz/gp2x stuff that's causing hangs and segv's (3d libs, unsupported other hardware like t940 in gp2x and other random BS) and things like python/X11/etc. BUT I've been updating the game list so I can tell if something's on both GP2X/wiz or already on Pandora, so that's made a large chunk of the list irrelevant.
Well, nappy time for me I assume just ran outta steam after working 8 hours then spending a couple hours testing and messing around with GINGE (Which really means I spent a couple hours playing GP2X games, not quite a hardship
P.S. sorry for the delay updating the demo pack, got sidetracked by trying to get wiz and caanoo ports upto date, but had to figure out why they were crashing hardcore on me... turns out some of the code doesn't like wiz anymore so I've narrowed down the offending code and am working backwards to replace it with the original code that works while keeping as much as possible that will still work
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