Release Shotgun debbuger

Discussion in 'Software Releases' started by ptitSeb, Dec 28, 2014.

  1. ptitSeb

    ptitSeb Serial Porter

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    Here is Shotgun debugger, a top down action game.

    [​IMG]

    The game use gl4es, but I had also to remove some effect and put some optim to have it playable on the Pandora.

    The first level is bit difficult to apprehend because you have no weapon and must run. So, in a few words, go out of the house and follow the road. At one time, there is a police car blocking the way, you will have to find a way to go beside it.. At the end of the road is some sort of Bunker, with many turruts beside, enter that to finish the levels. Other level are more classical.

    The controls have been mapped "FPS" way, so move (with strafing) using the DPad, and Right Nub to rotate the view. Shoulder buttons to fire and jump, plus some functions in {A}/{X}/{B}. Also, change the weapon with the numbers...

    History log
    ==========

    Build 03
    -----------

    • Updated libs
    • Added some Gamma (2.0, but can be changed by creating ".gamma" file in appdata/sdb)
    Build 02
    -----------

    • Fixed savegame folder
    • Forced 800x480 FS even if configured otherwise

    Build 01
    -----------

    • Initial build
    • Some effect removed (blur effect mainly)
    • Some optimisations
     
    Last edited: Feb 16, 2018
    N3Cr0, klapse and milkshake like this.
  2. xnopasaranx

    xnopasaranx Superbad!

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    lol wut? you are a porting machine. I am once again impressed. thanks for all your amazing work.
     
  3. rygD

    rygD Nihilistic Mystic

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    Everywhere
    Thanks a bunch!
     
  4. Ultra_Jon

    Ultra_Jon Still Fresh

    Joined:
    Dec 12, 2013
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    48
    The save doesn't seem to work. From the pndrun.out, it looks like it's trying to save in

    "(appdata)/home."

    rather than

    "(appdata)/home"

    pndrun follows:


    =======================================================================================
    PND : /media/primy-pandy/pandora/menu/sdb.pnd
    PND_FSTYPE : Squashfs
    APPDATADIR : /media/primy-pandy/pandora/appdata/sdb
    APPDD_FSTYPE : ext2
    PND_CPUSPEED :
    EXENAME : runscript.sh
    ARGUMENTS :
    =======================================================================================
    [ START ]--- Mount the PND ----------
    Mounting : mount -t squashfs -o ro "/dev/loop1" "/mnt/utmp/sdb"
    Mounting the Union FS : mount -t aufs -o exec,dirs="/media/primy-pandy/pandora/appdata/sdb=rw+nolwh":"/mnt/pnd/sdb=rr" none "/mnt/utmp/sdb"
    [sUCCESS]--- Mount the PND ----------
    [ START ]--- Starting the application ( runscript.sh ) ----------
    --------------------------------------------------------------
    Setting PATH to /mnt/utmp/sdb:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/bin/X11:/usr/games
    Low on memory, but not critical, warn user about it
    already warned probably, do not do it again...
    System check
    ============
    Freememory is 64
    Cpu Speed is 1000
    Sys Speed is 400
    Nubs as mbuttons mouse
    LIBGL: Initialising glshim
    Shotgun Debugger 1.1
    Built Dec 26 2014 21:03:37; written by Matt Sarnoff
    Started Mon Dec 29 03:43:21 2014
    Could not open configuration file /mnt/utmp/sdb/home./.sdb/preferences.txt, using default settings.
    Initializing SDL...ok
    Initializing sound...ok
    Setting video mode 800x480x16...libGL: built on Nov 1 2014 10:34:54
    libGL: framebuffer output enabled
    LIBGL: Current folder is:/mnt/utmp/sdb
    libGL egl backend: libEGL.so
    libGL backend: libGLES_CM.so
    ok
    Using OpenPandora GLES_CM wrapper 1.5 glshim wrapper
    Initializing OpenGL...ok
    Loading sprites...Framebuffer n#0, result=0x8CD7
    Framebuffer n#1, result=0x8CD7
    Framebuffer n#2, result=0x8CD7
    Framebuffer n#3, result=0x8CD7
    Framebuffer n#4, result=0x8CD7
    Framebuffer n#5, result=0x8CD7
    Framebuffer n#6, result=0x8CD7
    Framebuffer n#7, result=0x8CD7
    ok (loaded 75)
    Loading models...ok (loaded 14)
    Loading sounds...ok (loaded 41)
    Loading music...ok (loaded 3)
    Could not open player data file /mnt/utmp/sdb/home./.sdb/player.dat, using default settings.
    Initialization complete
    Loading objects
    Start
    Level unloaded
    Loading objects
    Start
    Level unloaded
    Shutting down...ok
    End program
    Could not open configuration file /mnt/utmp/sdb/home./.sdb/preferences.txt for writing.
    Could not open player data file /mnt/utmp/sdb/home./.sdb/player.dat for writing.
    [sUCCESS]--- Starting the application ( runscript.sh ) ----------
    [ START ]--- Restoring the frame buffer status ----------
    [sUCCESS]--- Restoring the frame buffer status ----------
    [ START ]--- uMount the PND ----------
    [ START ]--- Waiting the Union to be available ----------
    [sUCCESS]--- Waiting the Union to be available ----------
    auplink:plink.c:223: AUFS_CTL_PLINK_MAINT: Inappropriate ioctl for device
    rmdir: failed to remove `/mnt/utmp/sdb': Device or resource busy
    [ START ]--- Waiting the PND mount dir to be free ----------
    [sUCCESS]--- Waiting the PND mount dir to be free ----------
    cleanup done
    [sUCCESS]--- uMount the PND ----------
    =======================================================================================
    Return code is : 1
     
  5. ptitSeb

    ptitSeb Serial Porter

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    Ohhh?!. Ok, I'll fix that (must be a side effect of a last minute change, because I tested the save)
     
  6. ptitSeb

    ptitSeb Serial Porter

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    Fixed, it's on the repo.

    Build 02

    -----------

    • Fixed savegame folder
    • Forced 800x480 FS even if configured otherwise
     
    klapse likes this.
  7. ptitSeb

    ptitSeb Serial Porter

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    I have repackaged with latest version of gl4es. I think it is faster then before. Also, I forced some Gamma value (2.0) so it's brighter. You can chnage that value by creating a file named ".gamma" inside appdata/sdb and put the desired gamma value inside.

    Build 03
    -----------

    • Updated libs
    • Added some Gamma (2.0, but can be changed by creating ".gamma" file in appdata/sdb)
     
    levi likes this.

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