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Release Xmoto

Discussion in 'Software Releases' started by ptitSeb, Jul 28, 2017.

  1. ptitSeb

    ptitSeb Serial Porter

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    Here is Xmoto, the 2D motocross opensource game.
    [​IMG]
    This version use latest sources from git, and is using the OpenGL renderer (using gl4es).

    The default keymap has been changed:
    Left/Right : Flip Left/Right
    {X} : Accelerate
    {B} : Brake
    {Y} : Change side
    , / . : Go to Next / Previous level (of a group)
    Other keys are unchanged

    History log
    =========

    Build 01
    -----------

    • Initial build
    • Some Pandora customization
     
  2. pmprog

    pmprog Advanced Member

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    Looks pretty neat. I've not really used my Pandora for gaming for quite some time, but will give this a spin :) Cheers
     
    ingoreis likes this.
  3. ingoreis

    ingoreis Advanced Member

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    I am glad to play this Game this Evening.
    A tripple Thank you from me :)
     
  4. atari_afternoon

    atari_afternoon Member

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    Thanks for this update :) I enjoyed the older port before lready..
     
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  5. levi

    levi Still fresh, damnit!

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    I remember playing a game along these lines on PC in around '96. As is I can't even clear the second level of the tutorial, so it looks like I need more practice!
     
  6. Eight Bit

    Eight Bit Advanced Member

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    Tough game indeed, but a nice addition for sure! Thanks!
     
    levi likes this.
  7. levi

    levi Still fresh, damnit!

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    I've completed the second level of the tutorial now, and everything except the first rear wheel driving tutorial.

    Then I tried the physics levels in the 'special' collections towards the bottom of the levels list, but these seem to overtax my Pandora thanks to their large number of moving parts I guess. I've not tried fiddling with the graphics settings to see how they can be mitigated yet.

    Thanks again for bringing this to our Pandoras, ptitseb! You da man!
     
  8. bb010g

    bb010g I do stuff

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    One of the Xmoto maintainers here. We have an official Discord server for help/development/strategy talk: https (colon slash slash) discord (dot) gg (slash) SD2YpHZ . Nikekson over there has been working on an OpenGL 3.0+ port lately, so that may help out with performance issues on some of the more larger levels once it's stable.
     
    atari_afternoon likes this.
  9. ptitSeb

    ptitSeb Serial Porter

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    I'm in holiday now, in travel, so with limited access to internet and computer. I'll go to the discord channel when I'm back home, after the Gamescom.

    OpenGL 3.0+? Mmm, that wil not be very usefull for the Pandora that use a GL to GLES wrapper. The wrapper is limited to OpenGL 1.5, and I have plans to try to go up to OpenGL 2.x. But no plan for 3.0 for now.
     
    levi likes this.
  10. bb010g

    bb010g I do stuff

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    What's your OpenGL ES version? If you could manage to get 3.* working, that would be great. We could probably try and aim for a pure OpenGL ES build anyhow, even if it's only OpenGL 2.*.

    Also, could I take a look at the source for your Pandora tweaks?
     
    sebt3 likes this.
  11. ptitSeb

    ptitSeb Serial Porter

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    Only gles2 here. I'll do a diff of my changes and put them here when I'm back from vacation.
     

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