They would step on each other. (or buy one of them new shoes). "All employees put on these size 45 boots". Pad them with tp.What happens if two masons with different shoe size work on the same house?
They would step on each other. (or buy one of them new shoes). "All employees put on these size 45 boots". Pad them with tp.What happens if two masons with different shoe size work on the same house?
Wow creativeI am teaching myself ballooning and making edible decorations (together with the kids):
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For the balloons, search youtube for "two baloon dog"
I've seen this too, but I guess that some codec are newer than what the Pandora has and the encoding is done for some of those newer special cases (and these can't be decoded). I also noted that if a key-frame was dropped (because it took too long to decode), for a second or so, all subsequent frames (which depended on that key-frame) are corrupted (and usually not the full screen, but a part of it).but got graphical Errors with some Videos
Nice, I like the way the enemies emerge from the backdrop. IIRC Joust usually had upper rock ledges atop the screen, stopping you flying high then dropping down, but I like this change of approach. Looks like you're playing it for development without the ability to die, which I guess is fine for early development, but it looks to me like you're fairly far along and want to start playtesting properly. Might want to refine this approach now. And in Joust at least the enemies were a lot more keen to swipe you out. Of the games in William's Arcade Classics volume 1 on the dreamcast which I bought for the official Defender, Defender actually turned out to be probably only the third game I put the time into. I played much more Joust and more Robotron 2048 than I did Defender.Another video, I hope I have most of it done by this weekend