ptitSeb
Serial Porter
Here is Serious Sam: The Second Encounter (without data)
You'll need to copy the data from the original game (Steam, GoG or original CD version). Copy all the ".gro" files and all folders (but not the Bin one) in apddata/serioussam2 to play.
The game use gl4es, and use the recently opensourced Serious Engine 1.
The game runs ok on Gigahertz model, but is more demanding than the First Encounter. FrameRate are globaly a bit lower, but still playable. It's advised to use the latest SGX Driver for better performance and stability.
Some preconfigured config are there on first run, but fell free to play with the various parameters.
History log
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Build 08
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You'll need to copy the data from the original game (Steam, GoG or original CD version). Copy all the ".gro" files and all folders (but not the Bin one) in apddata/serioussam2 to play.
The game use gl4es, and use the recently opensourced Serious Engine 1.
The game runs ok on Gigahertz model, but is more demanding than the First Encounter. FrameRate are globaly a bit lower, but still playable. It's advised to use the latest SGX Driver for better performance and stability.
Some preconfigured config are there on first run, but fell free to play with the various parameters.
History log
=========
Build 08
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- Fixed some dithering issue.
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- Fixed physic issues with "The Pit" level (plus many other graphics issues)
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- Some more optim
- Updated libs
- Compiled with gcc 7.1
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- Never released
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- NEON (and some non-NEON) optimisations from @notaz
- compiled with gcc 6.1
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- Updated sources
- Added autodetect script for glshim
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- Updated sources
- Use SDL2 now
- Fixed the PXML
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- Initial build
- Some Pandora configuration
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