Pickle
Mega GP Mania
Yeh we have another engine thats been opensourced. This will run the first 2 sam games.
https://github.com/Croteam-official/Serious-Engine
It has a opengl and directx backends. I havnt dug too deep but its uses 1.X type calls, so glshm i expect could handle this.
The one thing im not sure is if they try to use shader programs, if so glshm wont handle those.
It would also need a linux supported window system i.e SDL.
This is a pretty fast engine for the time and I expect it could run well on the pandora.
Edit: Heres the opengl header this should be all the API that they could have used.
I did not see and exts for frag shaders (pre 2.0 api) so I think glshm might be capable to do most the porting work.
https://github.com/Croteam-official...master/Sources/Engine/Graphics/gl_functions.h
Edit 2: we might also see linux code soon too
'https://twitter.com/icculus/status/708326894597488642'
https://github.com/Croteam-official/Serious-Engine
It has a opengl and directx backends. I havnt dug too deep but its uses 1.X type calls, so glshm i expect could handle this.
The one thing im not sure is if they try to use shader programs, if so glshm wont handle those.
It would also need a linux supported window system i.e SDL.
This is a pretty fast engine for the time and I expect it could run well on the pandora.
Edit: Heres the opengl header this should be all the API that they could have used.
I did not see and exts for frag shaders (pre 2.0 api) so I think glshm might be capable to do most the porting work.
https://github.com/Croteam-official...master/Sources/Engine/Graphics/gl_functions.h
Edit 2: we might also see linux code soon too
'https://twitter.com/icculus/status/708326894597488642'
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