I'm looking at SDL 1.3 trying to figure out how to do scaling/rotation of sprites. Is it only available if using the GL interface? I don't see this ability in surface or texture interfaces.
Scaling is available when using the GL interface, but should be available also on the software one. Just use "SDL_RenderCopy( texture->texID, &srcRect, &dstRect );" and set your "dstRect" to your desired scaled size.
Else, there is no rotation function in SDL.
Scaling is available when using the GL interface, but should be available also on the software one. Just use "SDL_RenderCopy( texture->texID, &srcRect, &dstRect );" and set your "dstRect" to your desired scaled size.
Else, there is no rotation function in SDL.
cpasjuste - what do you think about the 'holy grail' comments? Might there be some benefits to emphasizing common library versions between beagleboard and pandora projects, for e.g.?
Cheers! Also - almost forgot! - How fast can you blit/convert 8-16 bit 320x200, 320x240, 320x400 and other resolutions to gl ES and display on screen? I have read in other forums that sending textures to SGX is very very slow.
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