TrevorBradley
Active Member
- Joined
- Nov 6, 2007
- Messages
- 732
OK, enough teasing in the developer forums, let me give you guys an idea what I've been working on this past month... Go easy on me... this game is not yet complete and I still have a lot of work to do on the UI...
The game I'm working on has the present working title of "Galactic Artifact". Without an Pandora on hand for development, in reality it's a Windows/Linux game I hope to port to the Pandora.
The game is a non-combat, real time space exploration game. That galaxy you see has about 40,000,000 uniquely named stars divided into 10,000,000 sectors of space. (The real galaxy has 100 billion stars, but mine is just a flat cross section). You can zoom in to see individual stars, or out to see the galaxy as a whole. The galaxy is filled with approximately 4.5 million artifacts, each with a unique name, type and value.
The goal of the game is to find a single specific "prize" artifact in as little time possible. To do this, you wander the galaxy, collecting the artifacts you find and selling them to interested parties of "Ancients", "Industrialists", or "Futurists" who will either give you cash for the artifact, or information about where this "prize" artifact can be located. The game is a "powers of two" game; you bisect the galaxy over and over again until all that's left over is a small region of space containing the artifact you're looking for.
It's not easy though. Early in the game you ship is too slow, too small and too inefficient to visit any but the nearest stars. You have to ugprade your ship with cash from sold artifacts to be able to travel far across the galaxy.
The game is a multiplayer game, and you'll be racing against opponents in the same space for the same artifact. If you can afford it, you can upgrade your ships computer to keep track on their whereabouts or even decrypt their private transmissions and steal their information. There will be a single player version as well.
More Screenshots:
Screenshot of development
Talking to Aliens
Exploring sectors
At the moment a game takes about 45 minutes for an unskilled player on "Hard", about 15 minutes for a skilled player. On "Easy" with no fuel or ship limitations you can usually win within 20 minutes. My wife and 8 and 11 year old kids all seem to enjoy playing the game
I actually have a working game right now, but it's still very unpolished and many things I want to finalize are missing. The fonts I'm using right now are SDL_gfx defaults (I'll be moving to SDL_ttf soon), the whole right side of the screen will have graphics improvements, and at least two dozen other major things I want to implement or clean up. I have serious doubts I'll be able to get the frame rate down to a decent level for the Pandora. But I have been keeping the lid on this for a while and thought I'd share how far I've gotten.
Once things are more polished I'll likely share an alpha of the game here. Even if I can't get this working with a decent frame rate on Pandora, I am going to release it even if it's just a Windows/Linux desktop application.
The game I'm working on has the present working title of "Galactic Artifact". Without an Pandora on hand for development, in reality it's a Windows/Linux game I hope to port to the Pandora.
The game is a non-combat, real time space exploration game. That galaxy you see has about 40,000,000 uniquely named stars divided into 10,000,000 sectors of space. (The real galaxy has 100 billion stars, but mine is just a flat cross section). You can zoom in to see individual stars, or out to see the galaxy as a whole. The galaxy is filled with approximately 4.5 million artifacts, each with a unique name, type and value.
The goal of the game is to find a single specific "prize" artifact in as little time possible. To do this, you wander the galaxy, collecting the artifacts you find and selling them to interested parties of "Ancients", "Industrialists", or "Futurists" who will either give you cash for the artifact, or information about where this "prize" artifact can be located. The game is a "powers of two" game; you bisect the galaxy over and over again until all that's left over is a small region of space containing the artifact you're looking for.
It's not easy though. Early in the game you ship is too slow, too small and too inefficient to visit any but the nearest stars. You have to ugprade your ship with cash from sold artifacts to be able to travel far across the galaxy.
The game is a multiplayer game, and you'll be racing against opponents in the same space for the same artifact. If you can afford it, you can upgrade your ships computer to keep track on their whereabouts or even decrypt their private transmissions and steal their information. There will be a single player version as well.
More Screenshots:
Screenshot of development
Talking to Aliens
Exploring sectors
At the moment a game takes about 45 minutes for an unskilled player on "Hard", about 15 minutes for a skilled player. On "Easy" with no fuel or ship limitations you can usually win within 20 minutes. My wife and 8 and 11 year old kids all seem to enjoy playing the game
I actually have a working game right now, but it's still very unpolished and many things I want to finalize are missing. The fonts I'm using right now are SDL_gfx defaults (I'll be moving to SDL_ttf soon), the whole right side of the screen will have graphics improvements, and at least two dozen other major things I want to implement or clean up. I have serious doubts I'll be able to get the frame rate down to a decent level for the Pandora. But I have been keeping the lid on this for a while and thought I'd share how far I've gotten.
Once things are more polished I'll likely share an alpha of the game here. Even if I can't get this working with a decent frame rate on Pandora, I am going to release it even if it's just a Windows/Linux desktop application.