Wowie, that is a massive amount of goals. But I like the nebulae goal, they are pretty.
1: Different difficulty. Based on the number of stars, alien planets, or artifacts in the screen you're on when you press '*' once. As an example: ~50 stars for Hard B) , ~100 for Medium, and ~200 for Easy.
2: Black market items sometimes. So that when you are at an alien planet, it picks one random item from another race that it sells there, but costs a random amount 20% to %30 more than it should.
3: Start on an alien planet. This one is a 'duh'. One time I started on an alien planet in the beginning of a game, I hit 'Enter' and there I was, at the beginning, with 100$... :rolleyes: Maybe you could make it an option in the option menu.
4: Random prices for items sold. With a range of 10%. So Instead of just a boring $120, it could be 108 ~ 132. 30 would be 27 ~ 33. and 210 would be 189 ~ 231.
~Outlandish Idea~
5: Depth chunks. We all know the galaxy isn't flat, so I thought you could make 3 chunks, the middle would be the thickest. Maybe this could be an option in the Multilayer missions.
Of course you probably thought of these already. If you didn't, then I hope I helped. Who knows, maybe you ignore them all, and the game is better...
Wait, what are you doing!? Stop reading and code... Just kidding.
Ahh, gotcha. Noone wants that. Well if I have any more 'bright' ideas... I'll be hesitant. h34r: But how bout a couple more? If you don't like them, leave them alone. Always better to have more suggestions, then you can be selective of what to do.Trevor Bradley said:As I said, I have to be very careful with addons... the more features I insert, the greater the probability of project non-completion comes.
1: Different difficulty. Based on the number of stars, alien planets, or artifacts in the screen you're on when you press '*' once. As an example: ~50 stars for Hard B) , ~100 for Medium, and ~200 for Easy.
2: Black market items sometimes. So that when you are at an alien planet, it picks one random item from another race that it sells there, but costs a random amount 20% to %30 more than it should.
3: Start on an alien planet. This one is a 'duh'. One time I started on an alien planet in the beginning of a game, I hit 'Enter' and there I was, at the beginning, with 100$... :rolleyes: Maybe you could make it an option in the option menu.
4: Random prices for items sold. With a range of 10%. So Instead of just a boring $120, it could be 108 ~ 132. 30 would be 27 ~ 33. and 210 would be 189 ~ 231.
~Outlandish Idea~
5: Depth chunks. We all know the galaxy isn't flat, so I thought you could make 3 chunks, the middle would be the thickest. Maybe this could be an option in the Multilayer missions.
Of course you probably thought of these already. If you didn't, then I hope I helped. Who knows, maybe you ignore them all, and the game is better...
Wait, what are you doing!? Stop reading and code... Just kidding.
Oh oh, Me Me. I'd like to test. I can beat the game in 14 ~ 25 minutes, depending on a "sparse start". Once was lucky enough to get under 10 minutes. Plus I noticed if you pan down from all the way zoomed out, there is a strange glitch/bug. But you already mentioned that, I think.Trevor Bradley said:I'll be making a call for testers, artists, and possibly voice actors soon.
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