TrevorBradley
Active Member
- Joined
- Nov 6, 2007
- Messages
- 732
A quick update. I've just finished commenting all the code. It's up to 14,500 lines right now.
I'll be releasing the source with the game, but under a license of my own creation. The code will be released under an "educational use only" license. You can modify or compile it for personal use, but can't redistribute the code or binaries without permission. This license will let you compile your own client and server so you can play locally with friends, but won't be able to connect to the main game server.
I'm hoping I might find some volunteers to help me compile a binary for 64 bit linux and OSX that will be usable on those platforms that can connect to the main game server.
I'm doing this at the moment because the licensing issue for the game media is very much in intermediate state right now. If I released the game under an open or free license, you'd be able to compile and redistribute everything except the game media. Unless you're willing to hunt down your own game music and graphics, you're just as restricted either way.
I still may release the code under a different license at a later date. At the moment this seems like a good interim solution
There are a few more changes making it in for Release C, but mostly it's documentation from here on out. I'm targeting for a Friday release, then taking a break for a week unless there's something supercritical I missed..
I'll be releasing the source with the game, but under a license of my own creation. The code will be released under an "educational use only" license. You can modify or compile it for personal use, but can't redistribute the code or binaries without permission. This license will let you compile your own client and server so you can play locally with friends, but won't be able to connect to the main game server.
I'm hoping I might find some volunteers to help me compile a binary for 64 bit linux and OSX that will be usable on those platforms that can connect to the main game server.
I'm doing this at the moment because the licensing issue for the game media is very much in intermediate state right now. If I released the game under an open or free license, you'd be able to compile and redistribute everything except the game media. Unless you're willing to hunt down your own game music and graphics, you're just as restricted either way.
I still may release the code under a different license at a later date. At the moment this seems like a good interim solution
There are a few more changes making it in for Release C, but mostly it's documentation from here on out. I'm targeting for a Friday release, then taking a break for a week unless there's something supercritical I missed..