BlackCurtain said:
Ziz said:
BlackCurtain said:
I'm also quite surprised about Rainy Day, but I get the feeling people only voted for that based on the graphics.
What does your game have more than graphics?
And Rainy Day is a free game, you want to sell your finished game and used the competition as an advertisement platform. I think, you got, what you wanted: The people, who like games like yours, now know your game and will buy it.
Based on that comment I don't think you played my game. I'm not saying Rainy Day didn't deserve to be 4th place, I'm just surprised it did considering it was just a graphical demo. Yes, I'm quite satisfied with my result in the competition.
Well I fully played your game and I have to say I am in agreement with Ziz here (with the exception that I did not like the graphics, but that's personal taste).
Gameplay was just button mashing, no tactics involved at all and the game had other problems, such as enemies spawning right inside the player, wonky physics (walking in the air or in the ground although that had no impact on gameplay - but also a frustrating jumping mechanic) and mis-aligned hitboxes (to name a few).
Maybe the full game will have more to offer, but from gerthe demo is was not impressed.
I don't want to turn this into a "bash the game you don't like" thread, but just saying Ziz is not alone on that (my full review of all of the games will come later that week - there are others out there with a similar verdict).
The main problem with stuff like that is that you as a developer don't see problems with gameplay at some point as you are so involved with your project and have adopted to the controls and style. It's hard to take a step back and an objective look at your work, I have the same problem.
I was surprised Rainy Day made it that high up the list (heck even the developer apparently was), it sure has nice graphics (in my eyes the best of all the entries, not comparing to 3D), but it's not a game, it's tech-demo, there is no gameplay. People probably voted because they can see a future for this game or were just plain impressed by the graphics, that's nothing I personally would do, but hey I am just that one guy (mainstream market also clearly heads in a more graphic-centric direction, which is a shame imo).
I sincerely hope this will push the developers to make some really nice game of it, the graphics are already there, now you just got to implement some good (non-generic) gameplay.
Anyway, congratulations to all of the winners!
You have made some nice games and hopefully the unfinished projects will be fully finished no matter what (Schizophrenia will get done, I have gotten some nice - albeit few - feedback and overall the response about gameplay was positive, so we just got to fix those damn bugs and make the remaining levels - how did people like the graphics btw?).
Personally I was not too surprised seeing 4 of the 6 six games up there, the first two places were a sure bet in my eyes at least.
In the end it all boils down to personal preference and that should be acknowledged, I think three of the more finished/polished games won (Shootet, Puzzletube and AAAA) and a very nice concept with some cool graphics got a well deserved first place.
The only game I personally missed was Prometheon, but it was only released on Pandora (as was Rainy Day though), and even there had some problems running at full speed, so that might be a reason.
Oh and traylorpark, don't forget what you promised