fusion_power
Advanced Member
I usualy look at the files of a game if possible to satisfy my "how the hell did they do this" urge.Imerion said:I tested it onto the Pandora with 4:3 unstretched, I forgot to tell. So this can't be the speed issue. Does Prometheon uses any Hardware Acceleration the Pandora offers?
I noticed the game uses indexed graphics and they are small, so this can't be a Performance bottleneck. Very interesting by the way that you store an entire Level as an complete image (per layer), the levels are not "tiled" with defining the Level layout per level dat file or something like this. I've never seen this technique before but it seems to work great.
It doesn't use hardware acceleration at all. (I don't think Bennu has support for that.) It's probably just a combination of many effects and that I don't always use the most efficient ways to shuffle them around. Combined with the complete image levels you mention. (Fun that you noticed!) The reason for using that method is partially because its practical and partially because Marcus, who draws the levels, finds it much easier to work with than tiles. We can also have much more detail that way, so it works great.
strange, it doesn't work with my Arcade Stick and the Stick works in MAME and other programs without problems. Prometheon only recognizes the buttons but not the 4-Way-Stick.
Weird, but once the final version is done I will create a better way to support joysticks and try more models. That should probably solve it!
You use Bennu, right? I want to tell, that my Arcade Stick works perfectly in another Bennu game: "King Of Fighters: Flames Of Courage", so it can't be an error in bennu at least. ^^
Last edited by a moderator: