Update Retrobattle


Hi all,

Just to let you know I'm still working on this one from time to time:

- I'll recompile the game with debugging symbols as soon as next Code::Blocks version is ready.

- I have started to work on data/sfx/test.wav: the file is now 44 khz and volume is much higher (that tune is barely audible right now...)

- I'll try to mute the F key, as it conflicts with notaz' improved SDL

Regarding key mapping, do you like it as it is now, or would you prefer further customization of the controls ? E.g:

D-pad: move
(X): jump
(B): fire
(A): pause
(Y): change key bindings at the main screen
[START] : enter
[SELECT] : quit

Thanks for your input ;)

Cheers, Magic Sam
 
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:cool: Cool
Now you should change the title of this thread...no more looking for a packager.:)
 
Hi all !
Lol, i feel spied on now, I just quickly tried the game, no serious attempt yet.

No harm intended :)

On a side note, I nearly beat my own hiscore this afternoon: I reached level 11 with 5 lives (!!!) and ~60k points. Then, I just played like an arse and lost all my lives on that very level... :D

Cheers, Magic Sam
 
Hi all :)

Damn, so close again !!! Level 13 with 73k points :(

I guess I was lucky the day I reached 79k points...

Cheers, Magic Sam
 
Hah, issue 1! I only have a vague recollection of playing this, and these days my Pandora is still sadly out of action. But it's good to have the author on board now, even if only on github. Looking forward to getting back on this when my Pyra arrives!
 
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